Actual Play – The Fall of Innovation (8/5/2016)

downfallPlayers: Ross Cowman, Frost Holliman, and Sean Nittner
System: Downfall

We were originally going to play #Feminism nano-games but since there were three of us, decided to play downfall instead.

Our Haven, the Azure Isles was an advanced society obsessed with innovation, to the extent that the value of the individual was nearly erased.

Meta note: Playing Downfall from an Ipad is totally doable, but having the lists printed to they can be passed around is helpful.

What Rocked

The tradition that everyone can do everything…meaning no one is needed for anything.

Our one unique role, the Hero, was the final auditor. A person whose job it was to ensure that that all the needed jobs were filled, and because we had become so efficient, there was only one person left in that job,

What could have improved

Communication and consensus in the game were really difficult to¬†achieve. We had a lot of ideas that didn’t mesh and we din’t have a good way of making them mesh. We also had some ideas which felt like they contradicted others, and trying to figure out how that contradiction could be sustained in the world, or to make adjustments so that it fit with our previously established truths was very challenging.

There were many times when I really wanted the game to give us a strict process like “this person does x” and without it I felt myself being more of a moderator of the fiction than I had intended or wanted to be.

2016-08-05 19.45.49

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