GMs: Kasi Jammeh, Sophie Lagacé, Bry Hitchcock, and John Kim
Agents: Eric Zim, Bruce Harlick, Shaun Hayworth, Brian Williams
Audience*: June Garcia, Charles Chung, Ashley Richter, Mike Murray, Adam Fox, Rob Harrell
Players*: Ken Gribble, John Cornell, Kevin Murphy, Rachel Tevlin, Gennaro Kukonu, Johnathan Wright, Mike McFarland, Joe Sondow, Michael Kwan, Jennifer Blight, Duane Padilla, Justin Padilla, Randy Lubin, Mario Cole, Shantih Moriarty, and Jon Edwards
Adversaries: Lali Cheshire and Sean Nittner
System: Fate Accelerated (modified Fate Economy)
* The audience and players lists are based off the online sign ups for Big Bad Con, however, those often change at the con itself, so I’m not sure if these lists are entirely accurate.
Wow, that was crazy. Four games, each of them connected, and each of them threatened by a central pair of adversaries.
Rather than go into all the details of how it worked, here is the basic description of the event, here’s the instructions sent to the GMs, and to the Agents.
We hosted a co-op four game event with a central adversary (by the end adversaries!) and our marginalized factions overthrew them!
At the end we had an nearly hour long debrief and got at ton of good feedback for how to improve the event for next year.
A healthy host of folks said they had a great time.
Our agents were stalwart emissaries that backed my every… oh wait, never mind, the Monkey King turned on me and joined the faction. I guess that is a win as well!
We did it all in 4 hours. Though it was challenging, that was a huge improvement over BBGM in six hours in the past.
What could have improved
We accidentally allowed an audience member the ability to completely cut off one faction from it’s goal. That was a compel we should not have taken, as it was a pretty big bummer for one table to find out the Moon Princess was no more.
We had some pretty strict rules about the Fate economy that were circumvented by two tables and that put those tables at a stark advantage over the other tables. By the end of the game that meant one table was blowing through our challenges without batting an eye and the other ones were really struggling with them. This is definitely something we’ll address next time going over the modified economy with the GMs just prior to game.
There was a big of a frantic rush to get started and work on the goals ASAP which meant a few players who weren’t familiar with Fate were playing catch up. Just like we’re going to sit down with the GMs, next time we’ll also have a Fate 101 for the players before it kicks off.
Having 30+ people in that room got WARM. Next year we’re going to take the Forum Room for this! Yeah, it means displacing larps but we just couldn’t breathe in there. Either that or reduce ourselves down to three games.