Sorcerers. They are more than a blight upon reality: they are breeders of blight. With each spell cast, the world tilts more askew, away from a place of stability that follows natural laws with constancy, more towards the madhouse whirligig of horrors where minds snap with a glance and servitors haunt the skies
A good old fashion ghost-busting in Nolburn House! The crew went after the most haunted turf they could find, and got help from an unexpected companion.
One thing I've realized about my own games is that my ability to daydream, think of cool stuff, embody NPCs and have fun playing the game is closely tied to how frequently the responsibility to come up with something new shifts to the me.
100 years ago the land of Near was united by the nation of Maldor. A place with many cultures and species, but a single mystic language that allowed everyone to understand each other and their needs. One day a second sun appeared in the sky, a comet that grew hotter and hotter is it came closer and closer. When the comet, which ew all the Sky Fire struck, it broke apart the world of Near, figuratively and literally.
Deliver a mysterious package to Hush, a village deep in the Sablewood Forest, to someone called the Whitefire Arcanist. Introductory scenario for Darrington Press’ new Daggerheart RPG. All characters provided. No experience necessary.
Interns in the Dark is a modern-day, satirical, forged-in-the-dark game that takes place in the beautiful, yet terrible area of the Bay. Each session is rolled randomly and is unique.
One morning, the citizens of Night Vale wake up to discover that Somerset Street has simply disappeared. The players must investigate: Is it still there but just somewhere else?