Game number two at Gen Con! Of the players Frost was familiar with Torchbearer, but the others were new to it. They took to it quickly and had the right spirit about diving in doing their best.
Turn by Turn on the Mountain
Turn 1 – At base camp they quickly tended to Dermot’s wounds. There was much negotiating over how they would do this, try to clean the wound and save the leg, or cut off the leg and save he man. Beren argued fiercely to cut off the leg, Dermot countered that without his leg he could never get vengeance for his sons. Ulrik refused to cut off the leg and instead tried to treat the wound. [Healer Ob 3. Fail: Twist] Dermot thrashed in pain and the operation took place but too much blood was lost. In his last dying words he begged that his sons be avenged.
Turn 2 – Having made quite a spectacle accidentally killing Dermot, the tried to butter up the Sharwa in the base camp in the hopes of gaining supplies for the road. They got them, but they came with a grave warning about the gods and their anger. Jhala, one of the Sharwa women equipped them with rope, an ice pick, and the certainty of their doom! [Persuader Ob 4. Fail: Condition Afraid]
Turn 3 – Feeling short on supplies, and eager to make use of the base camp’s provisions Karolina set out to go hunting for game. The sun moved fast in the western sky however and soon was dipping below the mountain. Any game she might have caught quickly escape her in the dim light [Hunter Ob 2. Fail: Twist]
Turn 4 – Annoyed that so little progress had been made and already daylight was fading, Beren urged everyone to light torches and start climbing the mountain. When the trail was lost Karolina and Takia tested out many routes up the loose gravel until the found a sturdy one, gaining much needed ground to reach the canyon above. [Pathfinder Ob 3. Success]
For all their efforts now the party really did feel like making making camp. Their bellies were rumbling as they were all Hungry and Thirsty.
Spell – Unwilling to make camp so exposed to the elements, Varg cast upon the wisdom of the Sage to read the sign written in Sharwa. With dangers in either direction they opted for Khumba’s pass, unafraid of demons.
Instinct – Varg made a map of their progress down to base camp [Cartography Ob 2. Success]
Instinct – Gerald prepared some of his fresh fruits, berries, and cony to make a delicious stew for all [Cooking Ob 2. Success]
The Adventure continues
After camp they had one last harrowing near slip down the mountain, only saved by borrowed rope, and much effort was put into hauling up beleaguered companions.
Thoughts on this game
I think this is the first time Dermot died. It was the circumstances under which he died, that made it really memorable though. It was an Ob3 Health test no matter what, but how Ulrik tended to his wounds was of critical importance to Beren. It showed him that Ulrik and Dermot were both soft and couldn’t handle the realities of the world. For Dermot that meant bleeding out and dying, who knows what it would eventually mean to Ulrik.
Overall despite saying it was not her “type of character at all” Pamela blew me away with her depiction of Beren. One of the best I’ve seen yet. Accent, attitude, and begrudging bravery!
Developmental notes: The Sharwa should want something (or somethings) from the PCs. Give them something to trade for. Dermot needs to be more forthcoming with information about Kumbha.