Travis was running his Good Omens audition game. That always sounds more formal than it really is. It’s basically just a handful of Good Omens GMs who play in your game and then say “Yeah, I think we’ve got similar styles” or “Nope, we’re doing different stuff.”
He held the game at his place and it got off to something of a rough start. Between traffic, a mix up about the time and a mix up about the date we stared more than an hour late and missing one person. In the end though, none of that mattered too much. We had a great time. Travis really went all out for this game both in terms of props, development of characters (which I helped with, but that is exactly what Good Omens does for each other, so I was happy to do it), and plot.
As with other play-test type games, this one may be run again, so I’m not giving any spoilers (also that is a killer excuse for not writing out all the scenes) but dude, he fed us sushi. For an L5R game, how cool is that.
- Props (music, mons we could wear, awesome character tents, and sushi for us to eat, nom!)
- Pacing (lots of action and the story kept rolling along)
- Plot (great story with lots of twists)
- Characters (compelling PCs with lots of their own interesting issues)
- Flexibility (he really rolled with the punches as we switched things around on him)
- Timeliness (even with some setbacks in the game, he finished it and got the entire story told in time)
What could have been improved
- There was once scene where I didn’t feel like all the characters had something to do. It was handled as a combat but probably should have just been a skill test (even if the skill was Kenjutsu). This was pretty minor.
As I said before the game was great. Suffice to say, Good Omens just grew by one GM!