Howl of The Wolf

Howl of The Wolf

HOOOOOOOWWWWWL As Memorial day approaches, The Wolf wants to deputize fellow gamers to spread the…
Actual Play – The battle of Redvale (5/2/2012)

Actual Play – The battle of Redvale (5/2/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Kristin Hayworth, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Hah. I loved the beliefs that we have for this game. Baldric and Moya are up to their their normal conflicting beliefs.

Baldric: I can no longer live without Moya. She detests me because of my actions in Kashkyr, most of which is a drunken haze. To make amends, I must first find out what I did. I’ll get the information I need from Afon.

Moya: Baldric’s affections are overbearing and unwanted. I will involve myself with Ayernand to put him off for a while.

Actual Play – The Dragon Tree (4/29/2012)

Actual Play – The Dragon Tree (4/29/2012)

GM: Sean Nittner
Players: Three kids 10 and under
System: Dungeons & Dragons 4E

My daughter and her friend have been asking me for a while to play Dungeons & Dragons. Not TSoY, not Dungeon World, not Burning Wheel or Mouse Guard. Dungeon & Dragons. Like Ron years ago, I lost to the cultural icon of D&D.

We stated by talking a little about Dungeons & Dragons as a game. A little about the setting (fantasy setting, magic, dragons, etc) and then a talk about what kinds of things they wanted to do. What I got from the three of them was: Explore dungeons, Solve mysteries, and train dragons. I told them that D&D is built on fighting monsters, so a lot of the game would be trying to achieve those ends and enemies trying to stop them. They were pretty down with that.

I wanted to build the world around locations and events, so I pulled out a blank piece of paper, write down dungeons, mysteries and dragons on it and then told them to start drawing major landmarks and naming them.