Actual Play – Big Bad Outreach at UVA (9/29/2017)

GMs: Ezra Denney, Colin Fahrion, Beth Daggert, Matt Klein, Karen Twelves, and Sean Nittner
Players: The kids at University Village at Albany (UVA)
System: Paranoia, D&D 5E, Ghost Lines, Parsley Games, and Ghost Court

It was a lot to wrangle but we did it. We ran five games for the kids at UVA… and we had a blast.

Pizza, games, kids, adults. A few ringers but mostly kids who had were playing for the first time… and oddly had requested larps! How cool.

Matts game ended up not firing off, but it worked out great as we needed someone to keep track in Action Castle!

We’re excited to do this again next year!

Here’s pics from the event:

Actual Play – Jungle Adventure (9/20/2015)

Jungle AdventureParser: Karen Twelves
Player: Sean Nittner
System: Jungle Adventure (Parsely)

How do you make and amazing trip to the Madonna Inn with one Parsely game even better? Make it a trip with TWO Parseley games!

Karen ran Jungle Adventure for me and with a few nudges from her I made it off the island, but my score was terrible. I wonder what I missed. I’ll have to find out again in the future on my next….


What Rocked

See last post.

Actual Play – Action Castle II (9/19/2015)

Action Castle IIParser: Karen Twelves
Player: Sean Nittner
System: Action Castle II (Parsley)

Welcome to… ACTION CASTLE!!!!!!!!  2!!!!!!!!!

By the pool side, with my eyes closed, both so I could draw a mental map and so the sun didn’t get in them, Karen and I played Action Castle II. We had previously played and I married my girlfriend Rosie. This time through cunning and wit, I became the king’s champion. Huzzah!

Here’s the luxury we experienced of pool side roleplaying!


What Rocked

Playing by the pool.

Playing in a robe.

Playing with Karen (she is a great parser)

Going North.

What could have improved

I could still be at the Madonna Inn right now!


Actual Proposal – Parsely Games (10/5/2013)

parselyGM: Shaun Hayworth and Noam Rosen
Players: All of BBC
System: Parsely Games

Shaun ran Spooky Manor. We were spooked, and confused, and giddy, and lost…and then I proposed to Karen. You can watch it here.

Parsely Proposal Live

(To get right the proposal-y bits, skip ahead to about 9:40)

Actual Play – Six Gun Showdown (8/16/2013)

feature_sixgunGM/Reader: Jared Sorenson
Players: A lot
System: Parsely Games: Six-Gun Showdown

We signed up for this game event. And paid real money for it. And we got swag.

Jared ran Parsely #8 Six Gun Showdown, complete with pew pew pew sound effects and his 8-bit smile.

As a group we stunk. We kept going back and forth trying the same things over and over again and dying for it. We died a lot. In fact, I started keeping track of how many of ended the game… by the end it was most of us.

But that’s a great thing about Parsely, even when it’s stupid and frustrating, it’s fun. A puzzle you’re sure you can unlock if you just give it one more try. Jared’s presentation also adds to the effect, though I have to say, he’s vastly under utilized by GenCon. It says a lot about the play culture that his games at Pax fill up a room of 500 people, and at GenCon we had maybe 20 to 25.

What is Parsely

Jared took old text adventures and turned them into roleplaying games, well, sort of. He just took old text adventures, and called someone the parser (who read through them) and then gave everyone else one chance to give an instruction like “Go North” before they had to go south to the end of the line. The game is fun because it’s so silly, because it’s so strict, and because people never pay attention to each other. It’s the most high-stakes game of telephone out there.

What’s better, since the game are so small and presumably cheap, Jared gave them out as prizes for everyone that attended! Yay, prizes.