Actual Play – You sold guns to who? (5/1/2013)
Actual Play – Commissioner Frank Hunter (3/20/2013)
Actual Play – Blue Gene – Tearing down the system (2/20/2013)
Actual Play – Blue Gene – Pointing Fingers (2/6/2013)
Actual Play – Blue Gene Season 2, Episode 2 (1/23/2013)
Actual Play – “Kill the Blue Crimes Unit” (6/14/2012)
Director: Leonard Balsera
Cast: Rich Rogers, Scott White, and Sean Nittner
System: Prime Time Adventures
Show: Blue Gene
To be clear, the Blue Crimes Unit, or the BCU, is the very small unit of LAPD in charge of solving Blue Gene Sequencing Crimes… in other words, us guys!
Some really cool and interesting things happened in this game. And, motherfucking all of them were because of us collaborating as a group, including a retcon that REALLY saved a scene. I love it.
Act 3 – Scene 0
Lenny showed us a scientist observing mass manufacturing with a lot of machinery that ended in a substance that looked just like syrup one would pour onto a…
Cut to a father and son delightfully looking at a snow cone as it was being prepared for them. Menacing!
Actual Play – Blue Gene – Season 2 – Hell YEAH! (5/24/2012)
Director: Leonard Balsera
Cast: Rich Rogers, Scott White, and Sean Nittner
System: Prime Time Adventures
Show: Blue Gene
This game only happens when we manage to schedule it, and with our crazy schedules, that isn’t very often. But when it does…damn this thing is digital gold.
Talking about the game.
Part of why I love this game so much is that we all talk about it a lot outside of game. And it isn’t the kind of after game gloating “oh shit…remember the time…” (although we are sometimes prone to do that too). What we talk about is what the “show” needs to make it great. This season we need to focus on Franks backstory, where does he get his influence. This season we want the romantic relationships to be positive, as they were such a struggle last season. We’re upping the SFX budget and we needs some big shots of the city. We need reminders of the damage done last season when Wendel wrecked the station. Lets have construction crews. We need to legitimize the intensity of our antagonists, and give them some screen time. We need to show why things are so hard for Siddig in this new life of his. The list goes on. We jam over email, and skype, and gchat.
When we’re doing this I don’t feel like we’re players or GMs, but more like screenwriters that know they have a group of Harrison Fords that are going to improvise not matter what script we give them. We know that we won’t be able to control where the story goes, but we need to throw all the elements on the table and make sure actors and the director have internalized their importance before the shoot starts. We create a space where our collective imaginations can come alive!
Setup for Season 2
Here is the new mind map for Season 2