Actual Play – Farewell Arquo (6/6/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

In which the Society is paid by Sukur, decide they are going to kill him since he won’t let them use the hand, and Arquo sacrifices himself to save the crew when they destroy a Spirit Well.

A few of the high beats:

  • Sukur (demonologist, calculating, vile, energetic) is like a kid in a candy ship when Roric and the Hand arrive. He quickly has his servant Wend pay off the Society and sends them out of his manor (but within the camp) to have their needs met.
  • Ro tries to convince Sukur to borrow the Hand for a job (leaning on their reputation as being professional) but he’s too excited to consider the offer seriously [1/8 ticks to borrow it].
  • Wend, the moment she is outside the presence of Sukur reveals she has no love for the man and hates her new position.

Ironhook

We spent a bit of time with Harland, finding him beat up and preaching on top of a crate. Brie, the friend of Hix took objection but the bonded over an ugly fist fight and Brie (a Deathlands Scavenger) and won her over, she joined the True Path.

Bellweather Crematorium

Elke made a deal with Maury (who works for Strangford as a liaison from the city council to the Spirit Wardens) that she would help the Spirit Wardens if he delivered a message to Arquo for her. (She had to do a whole lot of pissing off the Spirit Wardens just to get the audience with Maury).

The note simply read “Stay away from my family!”

Back in the Lost District

  • Lightning storms were raging through the deathlands and one of the generators exploded. [2/6 Destroyed]
  • Wend became Ro’s temporary vice purveyor (in the form of hot baths and nice things)
  • Jadvyga sneaked into the manor and spotted Sukur first meeting with Roric and then taking the hand into the basement of the building to meet with six Reconciled ghosts. Here’s all the transpired: Roric is going to kill Lady Drake (who we found out from flashbacks is actually Roslyn Kellis!), Sukur met wit the Reconciled and presented the Hand and they discussed their plans to take two seats on the city council.
  • Meanwhile, Ro noticed that Griggs had gone missing and together with Arquo discovered that she had gone into a passage under the manor. Once Jadvyga returned they followed her and found that she was performing a ritual in the presence of a spirit well. Ro and Jadvyga helped her complete the ritual but inadvertently unleashed all of the feral, damaged, and wrathful spirits within.
  • We cut back to a flashback of Hix making an electroplasmic bomb for Arquo, and then forward to Arquo ordering everyone to run, just before he pulled the plunger and destroyed the spirits as they tried to escape, along with himself and most of the cave!

What Rocked

Arquo, wow. What a sacrifice. After the game we talked a lot about what that means for Adrienne. Is Arquo a ghost? Could Setarra have saved him? Or is he just gone, gone, gone. After a bit of time between games we decided to leave it unknown. Ro, Jadvyga and Griggs all fled (Jadvyga stressed out and got a trauma watching Arqho do this) and it’s clear to all of them that nobody could have made it out of that cave.

What could have improved

I really need to create an Obsidian Portal campaign to keep track of all my NPCs. I get lost keeping track of their personalities, motivations, and what they’ve done already in our game. Plus with all this city council intrigue… it’s a lot to keep straight and at some points I know I mixed up different folks motivations (Griggs, Roric, Sukur, and the Reconciled all want different things).

 

Actual Play – The Hand of Kotar (6/4/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

Put a box in an game and a PCs ins going to open it. Unless it contains the Hand of Kotar and secured accordingly (blabbermouth Roric!). We played an extra session, and a long one at that. The Society allied with Roric to go to the lost district (it’s what he wanted), delivered him and the box to Lord Sukur in the lost district, and then spent some downtime in his deathlands estate.

Some highlights:

  • Griggs, won over by Ro, showed them a secret spirit well (which she hid even from the other Gondoliers) and used it to help Yadvyga transition back from the ghost field (though she got up to 3/4 ghost in the process).
  • Griggs also revealed that the spirit well was filled with deformed and damaged spirits, literally fed on by other ghosts to maintain their sanity. And this was how Roric became Reconciled!
  • On their way out of the city, as their barge got close to the lightning barrier there was a shot across their bow as another ship tried to sink them. First mate of the Ironmast, Kamelin Prichard!
  • Jadvyga researched the Hand of Kotar (with help from dean Thena Hellyers) and finding out that it can severe a demon’s hold on a mortal. Sparky! [2/6 Ticks]

Payoff

  • Coin: 6 (Sukur paid them in actual old imperial coin)
  • Rep: 5
  • Heat: 6
  • Entanglement: Demonic Notice (A being appeared in the form of a lightning storm wreaking havoc on the lightning generators in an attempt to expose Arquo, the agent of Seterra to the hungry dead).

What Rocked

It was super cool having adventures out in the Deathlands and I’m excited that once they saw it the Society was like “oh yeah, this is our next claim!”

 

Actual Play – The Black Tree (5/30/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

Ro, Jadvyga, and Arquo entered The Black Tree (named for the petrified roots that enveloped it) the intent to bring back Roric and the box he was supposed to possess (own, not the other kind of possess).

They did it, and with spaces. Here’s a few highlights about how:

  • Ro chatted up Mist, the very tall bouncer at the door.
  • Jadvyga got the lay of the land from Pool (cavalier, daring, quiet) the bartender working that night.
  • Arquo surveyed the room and found Roric, but in doing so annoyed several of the guests who felt scrutinized [2/4 ticks on the “Your Face Pisses me off” clock]
  • Jadvyga talked with two other Tycherosi about how they could get through the lightning barrier and got the name of a smuggler who is part of the Vultures named Yasmin [acquire assert] by impressing them. They were Lannic and expert art forger and Veleris, a powder dealer.
  • Watching a fight in the Lighting Dome, the illegal whisper fights where each whisper vies for control of feral ghost which is the send to devour the loser.
  • While Arquo and Ro chatted up Roric and convinced him to meet them on account of important business with Elke and the Spirit Wardens, Jadvyga prowled behind him and attuned to deteremine that he was keeping the box in the ghost field. Though she did not have the training to so, Jadvyga forced herself into the ghost field and grabbed the book, but then found she was stuck there and couldn’t get out [2/4 in the “You’re a Ghost Now” clock]

What Rocked

I love it when someone tries to do something that a special ability they don’t have, because then I’ve got justification for a) this is possible, b) maybe after this you’ll take that move and c) it should be VERY difficult to do it without the ability. So when Jadvyga tried the desperate action to shift into the ghost field, it worked just a little bit too well and she didn’t know how to get back. It was great.

It is always a mystery to me what NPCs will interest players. Roric has all this backstory and prestige, but wasn’t as exciting as the very tall Mist, who Ro decided he must have!

Arquo stressed out during the coversation with Roric, which was great because we had to answer the question of how is Arquo taken out of the scene and the answer we decided on was “Setarra steps in to give him a hand, and for a bit, wears him like a meat suit.” I’m not sure that’s a think Setarra can do, but since he’s bound to her, they were right by the water, and he was unable to defend himself, it seemed like it be worth a try. The Results were delightful! (Spoiler, Setarra tried to eat Roric, but was slowed by Ro, and Roric slipped away).

What could have improved

Keep your motivations simple. I felt like several of NPCs (Corro, Griggs, and Roric) weren’t displayed consistently or believably because internally I wasn’t sure what their motivation and preferred means were. Gotta lock that down Sean, especially when there is a lot of intrigue in the air!

Actual Play – Doskvol Riots of 847 Playtest (5/27/2017)

GM: Sean Nittner
Players: Colin Fahrion, Alan Hodges, Jon Edwards, and Alex Miller
System: Blades in the Dark
Score: Doskvol Riots

Friends and I gathered around a table in the atrium at KublaCon to try out a little Blades. Though Alex hadn’t played before and Jon hadn’t seen the rules in many an edition, we were all really excited to play together. So excited in fact that we did a score, took a break, came back, did our downtime, and then another score to boot!

Doskvol Riots

This is my latest score and I’m excited about running it. The idea came from wondering why it is that Doskvol citizenry puts up with all the shit that rolls downhill onto them and deciding that sometimes they don’t. Some of that came from watching episode 17 of the Last Word where the crew incited the citizens to push back against the Bluecoats and the Spirit Wardens. And finally, there is a part of me that just wants to burn it all down right now, and this feels like a safer way that expressing that feeling, than say, kerosene.

Ryan Dunleavy’s beautiful map

Just before heading out to Kubla I was delighted because the canvas print I ordered of Ryan’s map of Doskvol arrived, and that meant I got to have this beauty out on the table during our game.

So pretty.

Ulf, Corro, and scoundrels inbetween

The score started with our scoundrels, who were in good with Ulf realizing that he was backing out of a deal with them because of pressure from the Hive, and in return he was getting a whole bunch of guns to help him take turf in Crows Foot.

Being the enterprising scoundrels they were the crew decided to knock over the Hive on their way to deliver the guns, slip away thanks to help from the Gondoliers (a flashback that ended up with them in debt to the Gondoliers and cutting them in on the action) and then selling them (or at least most of them) to Ulf at half the price the Hive would have charged. And thus a crew of weapons dealers was born!

In the process though, things changed. Their alliance with Ulf went from one of opportunity to one of idealology. Quillion who fought in the War for Skovlan Independence (aka The Unity War) decided that the war had never really ended, it just changed shape to be a battle on the streets of Doskvol. Ulf granted the crew turf (a tailors shop that he had taken over) and they made allies with the Gondoliers, but bitter enemies of the Hive.

Based on some inspiration I had talking with John about allowing the first session to be the forming of the crew, I was really excited that at the end of this we had crew type (Hawkers, a lair, some allies and enemies, a couple crew contacts, and could have launched into the next score. In fact, we were having such a good time that we did a second score!

What Rocked

I haven’t had a chance to game with my friend Alex in years. It was so much fun to be back at the table with him. In fact, every single person at that table were folks I hadn’t gamed with in some time and so it was a mighty fine reunion all around!

Jon’s character Quillion changed so much. Not only did his beliefs change but he was also beat up, arrested, and trauma’d out. And all of these things rolled up into each other. His trauma made him vicious. His arrest promoted his crew to bail him out. His gaping chest would gave him a vendetta against the Hive. (Note: His arrest wasn’t actually treated as Harm, I just though it would be fun to fill that space up for the pic. They had a lot of heat after the first score and when I rolled entanglements I got a 6 (even on 2 dice keep the lower) and since we had ended the first score with Quillion being chased down by Bluecoats and having just stressed out, he was the natural candidate)

We did some amazing reincorporation of NPCs throughout the whole game (something I wish I was better about doing in my weekly Blades game). When

What could have improved

The riots weren’t quite as front and center of the action as I was aiming for. Mostly they represented danger and opportunity (something Doskvol is ripe with anyway). Get to close to the riots and you’re bound to get hurt. Once you’re inside however, the area was effectively lawless as the Bluecoats weren’t really trying to end the riots so much as contain them to Crows Foot. That part worked, but there wasn’t a lot of meaningful interaction with rioters themselves. Food for thought for next time.

 

 

Actual Play – A debt to the Hive (5/23/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

Bellweather Crematorium (again)

On occasion Elke began to notice a pattern. A deep churning vibrating through the creamatorium. A vast furnace being ignited, machinery waking from it’s slumber and heavy gears grinding distantly. Then, just at her periphery she would detect the presence of a ghost manifesting, and the abruptly being incinerated with electropasm.

After days of noticing this pattern, and many more days of being locked up without any contact, she decided that she would command the Wardens’ attention. She waited until she sensed the ghost manifesting and then, quick ash she could, compelled it to come to her. And when it came, the tattered and ill formed spector that it was, it fled into her warm embrace and hide inside her spirit cocoon, sharing it’s terror with her.

When the Spirit Wardens, all covered in bronze masks, slammed open her door, electrified lightning hooks in hand, they stabbed them into her chest, destroying the ghost within her by burning her from the inside and causing her terrible wounds… but… she got their attention! “I want to talk to Maury!” [Desperate Command. Partial Success].

Decisions, Decisions

Hix sat in the Cat and Candle trying to do her work for professor Oilweather, but her heart wasn’t in it. There was too much going in and she couldn’t focus. They owed the Hive, but they also needed money. And Jadvyga was going to have to go off on a damn Leviathan Hunter, and Elke was still missing, and Harland was still in Ironhook, and overall things were a mess.

Ro was in the back chipping away at a block of ice to make a compress for Volette. Each stab at the ice chipping away at her own nerves. Jadvyga was trying to catch a mouse in a corner, playful but also distracting. Finally Hix blurt out (apparently apropos of nothing) “I don’t know what to do!”

Ogre, always trying to be helpful asked her if they were going to pull an LaRose, and get some payback for Volette? Tempting but that wasn’t going to make them any money or solve any of their problems. She yelled “GET OUT!” and tried to scare ogre away but allowing some of the thought tendrils of the Keeper of the Flame to fill the room [Controlled Command, Devils Bargain to invoke the Keeper, Bad Outcome]. Ogre stood, perplexed. This was probably the hundredth time that he had seen the Society invoke strange eldritch powers, but they still got to him every time. Finally Ro had to shoo him out of the room, he was happy to oblige.

The Council of Three

Hix, terrified of being in command, asked Ro and Jadvyga what they should do and the two of them decided that they should form a council to lead the crew. The three of them, each with a vote. And when decisions needed to be made, majority would win (and no, we won’t do what Arquo says just because he scares us…). Relieved that she could abdicate responsibility, Hix took that opportunity to let the Council (read: Ro and Jadvyga) decide what to do next.

And so they did. They were going to pay off their debt to the Hive and see if they could make some money while they were at it. And they brought Arquo along with them.

The Score

Corro had a simple job. Go find a ghost, his name is Roric. Roric has a box. Don’t open the box. Bring Roric and Roric’s box to me.

Wait, there’s more. This is Griggs. She’s a gonglolier. Griggs doesn’t like me but she owes me a favor. Take Griggs with you. She knows where Roric is.

Understand?

Oh, you want more? A way to earn money and repay your debpt at the same time. Fine. We can do that. There is six coin in this for you. Find Roric. Find his box. No, don’t open the box. Instead of bringing them to me, bring them to Lord Sukur in the Lost District. You want the job. Great. Good. Don’t open the box.

Griggs the Gondolier

Griggis is weird. Caught up in reverie sometimes, very concrete in others. She’s super proud of being a Gondolier, but also keeps secrets from them. The Society attempted to forge a connection wit he, and it work a bit [Griggs opens up to you 2/4] but when they also offered to perform the ritual that would protect her from possession, and by extension to join the society, that was pushing things to far [Win Girggs over to join the Doskvol Spectral Society 0/8, and would have lost the two ticks on getting her to open up if not for Ro’s charm, aka Resolve Resistance].

She told them where she believed Roric to be. Some place below the Centuralia club in Six Towers. Way below it, in the canals that used a lock and gate system to lower boats even further below the surface than most knew about. And into places that were guarded.

Cool, strange passages. Occult wards. Right up the Societies alley (er canal in the case).

Thou Shall Not Pass

[Our engagement roll (Stealth plan) came up with a risky result so…] We found the scoundrels in the canals deep under the city, blocked from advancing further by a heavy portcullis. On the opposite side two cloaked figures stood, still as statues.

After it was clear that they would not respond to normal conversation, and that they had no intent to raise the portcullis for the crew, Arquo called upon his connection with Setarra and ordered them to raise the portcullis. And it worked! It also terrified Ring, who happened to be on the boat with them, and her vaporous form fled from his demonic nature. [Risky Command. Partial Success]

They continued through the canals until they started hearing fog horns echoing through the passages, and further still they found an old stone dock outside a building built into the earth, wrapped in the roots of a petrified tree. Outside of it a ghostly hound with burning embers for eyes was growling at a patron, making it clear he was no longer welcome here.

Enter The Black Tree.

What Rocked

I can always count on my scoundrels to turn it up to 11. Corro wanted no part of this spirit trafficking business so when offered to do a little more in exchange for some coin, he was ready to hand off the rest of the job, and oh wow, what a job it became.

I loved that they tried to indoctrinate Griggs into the Society. She rejected the offer but we learned that she cares about the Gondoliers, who might not be all that much different than the society in how they take care of their own.

What Could Have Improved

I didn’t play Griggs as quite the senior member of the Gondoliers as I probably should have. She was sent on an errand to work with the Society, but she is their senior whisper and I feel like I played her as too much of a novice. Strange, ruthless, and haunted turned out to be tricky adjectives for me to use.

Actual Play – It all crumbles to ruin (5/15/2017)

blades_overlay_bloodletters_titleGM: John Harper
Players: Stras Acimovic, Adam Koebel, and Sean Nittner
System: Blades in the Dark

“Time to blow some shit up and blame it on Scotsman Skovlanders.” “Let’s do some Rifts level Mega Damage.” “Your home planet needs you.”

The very short version of events:

  • The syndicate gathered in Tangletown, and Bazso Baz took hold of the reins. [Desperate situation. Bad Outcome. Much stress. New Trauma]
  • The Bloodletter came to pay tribute the Crows and once we had the gathered in the Crow’s Tower, used all those incredible munitions to blow the whole building, barely surviving ourselves.

Guns are like an erection. They are nice to have but pointless if you don’t use them for anything.” – Canter Haig… or maybe Adam Koebel.

Payoff

Coin: 0 (but a fuckload of munitions)
Rep: 0 (we blamed it on the Skovlanders)
Heat: 0 (Heat held in escrow, to be determined based on what we do with the arms)
Entanglements: Unknown

Downtime

Some time had passed so we opened up on the bottom of Scurlock Manor (the catacombs) literally filled to the brim with boxes of munitions. Canter is no longer allowed to smoke in the manor, but we put Oskarr’s Wierdos (the Adepts) in charge of watching over the explosives. We see a vignette of Cyclops dropping off the last box and then having to shimmy out of the room because there isn’t room to walk, then up some stairs past Bricks who was decked out in naval gear swinging a rifle around.

Arcy and Oskarr went through their adepts and determined that Talatha Slane was the one most capable of holding down office (Oskarr did this by interrogating them to find the best under pressure).

“Oskarr, your solution would be the most elegant.”
“Aw, that’s the nicest thing anyone’s every said about me.”

Arcy rounded Talatha up and took her to Rolan Wott’s opulent office (filled with radiant energy plants and feinting couches) and together the three conspired to put her (Talatha) into office as City Council Adviser to the Spirit Wardens. [Long term project. 3/8 ticks].

Once the paperwork started, she also asked Rolan what files had come across his desk and asked him to squash them. [Reduce Heat]

[+1 Stress for not indulging her vice]

Canter visited Revka and told her he needed an outfit appropriate for blowing this up. Something that will make me look good at an explosion. Last look was goth necromancer look, this time she made him a costume evocative of Rail Jack attire, but customized to look like like dragons and beetles. She built a Jacob’s Ladder into the back to form the most baller of collars. [Indulge Vice and working on Long Term Project to make Revka into a friend]

Oskarr pulled some strings to build the Canter Haig home for Wayward Waifs. Oskarr and Anja held a party to raise funds for the orphanage. Anja encouraged the people to think of the children. Oskarr brought Frog, a big-eyed orphan child to open their wallets (thought he didn’t let them pick their pockets!). At the end of the party Anja presented a deed she had signed by a lord. [Long term project 7/8]. We also learned that Anja was very interested in the occult, fantasy adventure, and the opera.

Later we saw Oskarr as the Red Hand going to the underground spirit den and faced off against another whisper in a cage match to control an inhuman (deathlands) ghost and send it to destroy the other. The Red Hand vs. the Master of Chains. He not only enjoyed the match but also defeated his opponent [Indulge Vice. Crit!] Oskarr roared with victory!

Oskarr poured through his tombs in Scurlock Manor to see if he could learn how to give Setarra back a measure of free will and asked Seterra to aid him in understanding their new relationship [Gather information with Study. +1d for Setarra’s aid]. Oskarr apologized to Setarra for binding her and then sent to find a way to fix things. Unfortunately everything he read, and everything she told him led him to only one conclusion: She was now bound to his will [Bad Outcome].

[End of Downtime Actions. Heat reduced to 0 because of Cover Operation. Vice Den generated 6 coin. Arcy took 2 coin in her stash for Something on the Side]

Planning the Job

Downtime is over. Blow up time is on.  There was MUCH discussion about what to do with all the guns. Much!

After much debate we decided to call all the crews together (Bloodletters, Billhooks, Lampblacks, and the Grinders) to Tangletown to discuss the actions of the syndicate. Arcy did all she could to bring the syndicate together fast enough so they could still make the meeting with the crows [Consort. Partial Success. Angering the Syndicate 1/4]

Calling the Syndicate together in Tangletown

Tangletown is the hulk a leviathan hunter that beached here ages ago. The sunken part has been sealed up and pumped out so it can be used now. Dozens of other ships are attached as well and the form a history of Akorsi ship building, showing the different technologies and styles used over the years. The locals ran around it like there was nothing new but for those who don’t live there it’s a matter of constantly catching your balance.

We met in the galley of a old vessel, a large table in the center. We paid a few coin for the privilege of using the room and they were all smart enough not to ask questions why.

The opening started great. We greeted them all and made what we were offering clear. We’ve got the guns, the Crows have overstayed their welcome, let’s take the Docks and Crows Foot for ourselves [Risky consort. Full success]

And then came the sorrow

After some discussion around the table Arcy finally proposed the official formation of the new Crows Foot. We’d split the Crows turn, the Bloodletters would supply the drugs, and from now on, the Lampblacks, the Grinders, and the Billhooks would pay up to us. This is how it is going to be.

Or is it. [Desperate Group Command. We had 13 dice to roll among all of us and could get better than 3. Arcy filled up her stress and trauma’d out]. Arcy watched, helplessly and Bazso made a swift coup. He agreed the Crows had to go, but surely ad more experienced gang should be running the ward. And in one fell swoop, he took away everything she had for months for. Her hand moved instinctively to her sword but Cyclops stared her down, reminding her of the place we were in.

A glimmer of hope

Though Arcy was out, and Canter didn’t know what to do, Oskarr “The Red Hand” reminded Bazso about the war we fought together, and how after the fight all the Red Sashes territory was gobbled up by the Crows and the Lampblacks, despite the fact that the Bloodletters were the ones in their fighting, not the Crows. That turf they took, it was rightfully ours. [Resolve Resistance]

Bazso’s smile remained but his eyes hardened. If you want that turf, then that’s a discussion we’ll have after the Crows are gone, and it won’t be one we’ll have using words!

Well, it wasn’t the worst outcome for nothing. But a least Oskarr made it clear to everyone at the table that any beef we have with Bazso isn’t about the syndicate, and (hopefully) the Grinders and the Lampblacks will stay out of it.

The taller they are

The score started simply enough. We’ll hire a demolitions expert to plant bombs under the Crows Tower. When it’s time to pay our dues, we’ll walk to the top, carrying a chest, and then when Lyssa opens it up, she’ll fine a note saying that the Crows can fuck right the hell off, and we’ll blow up the tower with everyone inside it.

Of course there was one wrinkle, that we were all inside of it, but that is something for flashbacks and superhuman feats of strength to sort out.

The plan went about as well as expected. Some of the crows noticed something strange was going in, so not all of them were in the tower when it fell, but Lyssa was, and a good number of the others. Twelve stories tall, there is no way someone would survive that explosion, and then if they did, they couldn’t survive the fall.

Except Blades were born to do this sort of thing.

Canter had to stay close to Lyssa, the only way to ensure she didn’t get cold feed. So he was right by her side when the bomb went off!

We flashed back to the plan where Arcy spotted where the building would likely fall and the trajectory to jump onto a shorter building as they went down. She grabbed Canter and with demonic feat of strength, leapt from the falling building, threw a grappling hood to catch hold of a chimney and then swung onto the roof, sliding all the way across it and off the other edge, only holding on by her fingertips with Canter dangling below, both of then nearly dead from the explosion and the crash (Level 4 harm resisted to Level 3 to both)

Oskarr meanwhile, attuned to the ghost field, found the remains of the wall that once connected to the Crows Tower, and with his Ghost Key, stepped into the ghost field. Only the key didn’t quite make it through, and we ended with him staring at his adorable familiar through the ghost field as it sniffed playfully at the key, seeming to ignore his plea for help, just as a ghost kitty would!

More of this turbulence found here…

Bloodletters on Air

What Rocked

Well, we put a permanent hole in the side of Doskvol, that’s not something you see every day!

We also got to see what happens when someone stresses out in a social situation. I don’t think I did a perfect job, but watching Arcy freeze up, out of her element, was  pretty cool.

Stepping through a ghost door into the ghost ruins of Doskvol and getting stuck there? How rad is that.

The fight between Canter, Arcy, and Oskarr after the syndicate meeting was intense. All of us at our wits end. Knowing that even though the plan was terrible, we had to go through with it.

At the end, Canter, limping along to find Lyssa. He had to confirm that she was dead.

Canter’s “you’re not my dad” lines were so good. Part in, part out of character. All Canter!

What could have improved

I really wanted to find a way to trade away these bombs rather than using them. Because the whole “free Skov” play isn’t going to hold up now that we’ve used them in such a public display. Still, how cool is it that we blew up Crows Tower!

I was really torn about what trauma to take for Arcy. Obsessed seemed like a strong choice. She couldn’t get over what happened and would be consumed by becoming more like Bazso. But it wasn’t quite right, she was broken in that moment and lost her edge. Soft was the choice that really made sense but damn was it hard to take. It’s still hard to take. In fact, Arcy doesn’t need to take Obsessed because I did it for her. In the weeks that have followed that game I’ve been thinking about how Arcy could still be a leader of the crew, still command respect, but while having lost her edge. She’s always been the most sentimental of the group, but what now? What if she can’t get her gangs to follower her, what if she can’t pull the trigger? In vigilantes I wrote that Canter killed Arcy. Did I just author my own fate? We’ll have to find out next game I guess.

Actual Play – Harsh Negotiations (5/9/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

Bellweather Crematorium

Interrogation continued and Elke began to stonewall the Wardens, which worked [She had a mean Resolve resistance] but soon earned their ire.

Soon after an affable character, who introduced himself as “Maury, the good cop” offered to help Elke if she would talk to him. Nope, no love for Maury either.

Later, alone in her dark cell Elke noticed water begin to seep in from under the door. Black water. Void sea water. And in the water a shape formed. It was Arquo! They had a short discussion but just before Elke could tell him any thing of true value it was cut off. We flashed back to Setarra pulling Arquo out of the void sea and telling him that she could help him again, but this time she would need four supplicants (read: nearly but not all the way dead bodies).

Harsh Negotiations

Back at Corro’s place, it was clear that both lords were interested, but each of them had stipulations [Desperate roll with a partial success from last session, against Tier III and IV targets. This was pretty brutal].

Strangford was straightforward. Needle came on his behalf to say they would pay five coin now, but required one of the Society to go on a Leviathan Hunt with them to prove the amulets would protect as soul from forced removal. That would mean two months at sea, with no guarantee of survival, but many more purchases in the future if it worked. [Serious complication].

Scurlock instead decided that he would have the necklace, with the Tycherosi woman wearing it as well. Jadvyga, meeting his eyes was enthralled as his willing servant [Severe Harm. In this case Level 4 Harm: Enthralled].

Ro did his best to stop this enchantment. He had been passing around a very fine spirit mask [Tier 4 from their acquire asset roll] for the guests to view the amulet with, and tried to attune to the mask, reverse it’s function and the use it to block Scurlock’s gaze. [This was a case where I required an action roll before allowing an attempt at resistance.] Ro rushed past several guests [Devils Bargain to start a clock “This party is over” 1/4] and tried to attune to the mask. He couldn’t control it though [Desperate Attune, Bad Outcome], and the mask threatened to draw electricity form all the lights and cause a huge disruption [3 more ticks on the “This party is over”] but instead he held the force within him and was electrocuted for his efforts [Resist with Resolve. Level 2 Harm].

So it was left to Jadvyga to fight of Scurlock, which she could only do by allowing the fragment of her that is demon to take over for a moment, and then falling unconscious… but doing so without anyone noticing [Resisted down to Level 3 Harm: Catatonic, Pushed to Prowl (Full Success) so she took a few steps back from the landing and slipped into another room before passing out].

Ro took umbrage with Scurlock’s attempt to take Jadvyga away from him and kicked the lord out, rescinding their offer to sell to him. Volette was sent to watch him and make sure he left the party and didn’t linger.

Maury, adviser to the Spirit Wardens

Payoff

Coin: 5 (it would have been 10 if both amulets were sold)
Rep: 5
Heat: 2
Faction: +1 Leviathan Hunters, -1 Lord Scurlock
Entanglement: Usual Suspects [Of course, Volette on the trail of Scurlock didn’t make it very far…]

Downtime

Not sure where to take her, Ro brought Jadvyga to lay low at Salia’s place, and Quellen to tend to her. Hix found it awkward to be around Salia, as expected. [Recovery]

While there, Ro also asked Quellen to tend to his wound… for some time. Not more awkward at all [Recover x 2]

Hix went out and stole cables from Sparkwright tower and then used them to run lines between the lightning tower she is attuned to and to the perimeter cabling at Ironhook [Indulge vice: Servitude x2]

Jadvyga and Ro, now concious, made their way to the Vale to relax and indulge [their vices!]

Hix tried to catch up on course work by schmoozing with the other students, but ended up telling them all about being in Ironhook and becoming the subject of all their gossip [Long term project, Worked on with Consort. Devil’s Bargain, everyone is talking about Hix now]

Late that night, Hix fell in a fugue state and when she woke, smelled like Gaddoc station [She sneaked in and tampered with the Imperial Telegraph station, as part of her debt to pay back to the Keeper of the Flame]

Volette returned covered in bruises and with a fractured leg. She didn’t give the Bluecoats anything, in fact she helped convince them that the Society were just students, but they didn’t let her off easily [Partial success on the Entanglement Roll -> Level 2 Harm. Also performed the Reduce Heat action while in there because of the All Hands move]

Aqruo, not wanting there to be another Brogan incident (Setarra just took him when Arquo was falling behind) found her a body. Someone that was probably a very bad person, he was sure.

What Rocked

I had planned to think on what the consequence for the partial success would be and totally forgot to do it. So at the start of the session I asked what the the lords would want if if they were the kind of people to just take it. And then answer was “everything and yep!” I was really happy how well that came together. This is was a particularly gnarly set of consequences, but I think they were just right for the folks involved.

Seeing Hix and Salia together was awesome. She’s changed and they aren’t sure why or how, but Ro has suspicions!

Elke is tough as hell. I like watching her keep fighting the wardens.

What Could have Improved

I feel like there are a lot of folks who have reason to hate the Society, but aren’t doing anything active about it (Captain Booker and his First Mate Kamelin Prichard, Polonia Clelland, Rosalind from the Gills, Judge Mora, Augus Mendelson, Corro Younghusband, Major Crane, Corran of the Billhooks, all of those damn Grinders, and probably more). It’s not that I want to be particularly easy or hard on the society, I just want to feel like the setting has verisimilitude. Pull a job on someone, spit in their eye, and they are going to be upset. And if they are the kind of people to take action, they will do something about it. My one reassurance is that Doskvol is a big city with a lot going on and each of these people have their own lives with other things to do.

 

 

Actual Play – Lords of Doskvol (5/2/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

The stocks below Bellweather Creamtorium

Drafty. Cold. Old stone banded in steel, inscribed with runes. Absent the ghost field.

Elke was dragged before three Spirit Wardens. Perhaps the same three that captured her and dragged her to this place, it was impossible to tell. The put her in a dark room and interrogated her about spectral crimes against the empire. There were four things they did (or tried to do) to her:

  • Learn everything she knows about Scurlock – Success. They know know he’s trying to infiltrate them, that he has a demon bound in his observatory.
  • Learn everything she knows about the Doskvol Spectral Society – Negligible success [Elke resisted and gave only the public facing information]
  • Learn everything she knows about Nyryx – Partial success [Elke resisted and told them what she knew about the reconciled in general, but nothing about Nyryx]
  • Spirit Brand her – Success [Permanent Level 2 Harm]

As they branded her Elke tried to work way into their hearts, if they have any, of at least into their curiosity but suggesting everything she was doing was for the better of the empire, to make all ghosts reconciled upon death. Her argument was so persuasive, it seemed like it might have cracked the shell on one of the wardens [Risky Sway. Critical Success. 1/16 Ticks towards Spirit Wardens rethink their Ways]

Back in School

In less incarcerated parts of the city, Hix was trying to win Oilweather over to “make up” for the work that she missed. This was helped by Elke doing some of her homework and Clelland gave Oilweather a nudge that he should do like he always does, and roll over for Hix. However, in their absence, Oilweather was keenly feeling the setup they had put him in. Danwood and bit by bit taken back most of his office until Oilweather was consigned to a small corner as he had been with Hellyers. Hix tried to win him over with praise of his work but he merely felt manipulated and decided this was this was where he drew the line. [Risky Sway. Bad Outcome. Loss of Opportunity and Consequence: Loss of Favor with Oilweather]. Hix decided she’d have to do this the hard way and started working back through more than a month of homework, exams, and practicum. [Resisting both consequences and starting a long term project 0/6]

Rowan showed up at the Cat and Candle asking everyone if they had seen Brogan. He’d been missing for a few days…

Let’s Get some Investors

Knowing that they needed to make some money, Hix suggested they take some of their existing assets, the amulets that Elke created and find some investors. Turning to their contacts Rosslyn and Salia the decided to host a fundraising event to find investors, specifically to powerful lords Scurlock and Strangford!

The plan was to put on a presentation of the soul protecting properties of Elke’s amulets. In addition to the two hopeful buyers attendance included several powerful lords and academic luminaries including also Roslyn Kellis, Polonia Clelland, Yerial Dandwood, Donovan Jayan, Vincent Strathmill, and Augus Mendelson.

Salia had arranged for a beautiful manor home to put on the display, but they didn’t realize until it was too late that the home was Corro Younghusband’s. [Risky opening situation. Thanks Engagement roll]

Wining and dining the guests the following bits came out:

  • Scurlock appeared without announcement and introduced himself with the utmost grace and charm to Jadvyga.
  • Strangford arrived in a wheelchair with his body man Needle and immediately dismissed all pleasantries. He was here to see the goods.
  • Corro tried to steal the show and gain favor with Strangford but was blocked by Ro and Hix. (Corro’s influence with Strangford 1/4)
  • Corro tried to get a cut of the profits but was stymied on that as well (Hive gets a cut 2/4)
  • Hix tried to size up Lord Strangford’s body man Needle and she could tell that he really loves his job, and that Hix was trying to size him up.
  • Hix charmed most of the crowd and kept them but curious and entertained by her. Except Augus. For him, it was clear that the Spectral Society were just charlatans.

We ended with both buyers sold on their product… but each of them having a catch! [Desperate sway to seal the deal. Partial Success. Many bad things to come.]

What Rocked

I loved playing up the very different lords. Scurlock is very courteous and observes a lot of societal norms, where is Strangford is a mean old man who doesn’t have time for this shit. Both are ludicrously deadly.

Acquiring a Tier 4 Spirit Mask to contend with both Strangford and Scurlock was a good plan!

Ironically they didn’t want to actually do any illegal spectrology during the presentation so they used a lot of parlor tricks and magnets to show off their work. Luckily they had two really powerful whispers in the room that could first see through the tricks but also see that the amulets were the real deal.

What could have improved

I think I’ve played Corro as all bark and no bite. He gets really angry that the DSS won’t do what he wants, that he can’t control his brother… but don’t feel like I’ve really done anything with him yet. I don’t want to constantly throw one thing after another at the society, but they’ve got some enemies (Clelland, Major Slane, Corro, etc) that I think need to take some decisive action.

Actual Play – Welcome home Hix. Now who is in charge? (4/18/2017)

GM: Sean Nittner
Players: Karen Twelves, Eric Fattig, and Adrienne Mueller
System: Blades in the Dark

Hix walked into the Cat and Candle as Yadvyga was leading a trivia night. The cafe was hopping with activty and some spirits (of the alcoholic nature, not the dead) had slipped in. Elke’s tea was noticibly missing from the beverage offerings, but otherwise the place looked the same as Hix left it… except who was that in their booth?

Ro sat alone in the “leaders” booth watching the events of the evening, and when a bedraggled woman who stank of her own sweat and urine approached he was quickly to inform her that this booth was only for — oh wait, this was Hix! Ro quickly apologized and made room for her at the table.

When Jadvyga was able to break free of the leading the trivia questions (an unusually high number of the questions about demonic influence) she met Hix and Ro at the booth and together they caught Hix up on what had happened since she was hauled off to Ironhook. Well not everything, but the did tell her about one problem they currently had…

Polonia Clelland

Professor Clelland was still tied up in the private library, under watch from Vey, who she was staring daggers at. Thank’s to Ro’s trance powder the didn’t have to hurt her to get her tied up, but when she “woke” (both from the unconsciousness and Scapa’s possession) she was furious. The leaders made their way to the back and Ogre stepped into cover for them. Ro tried to cut him off “Watch the table, but don’t sit at it!” but he wasn’t able to stay long enough for his words to carry much weight. Ogre paused while Ro was eyeing him, but then continued toward it once they had retreated into the private library.

Outside the library Wester and Volette were standing guard doing their best to pretend like they couldn’t hear the muffled cries of professor Clelland (Vey had drawn the short straw).

Clelland immediately fixed her gaze upon Ro when the entered. She only remembered it vaguely, but she was certain he had poisoned her. The Iruvian Slide tried to butter her up with a story about how they were trying to talk down the ghost that possessed her, so of course he said that he’d go along with the ghost’s plan… it was all to protect her [Risky sway. Partial success]. Polonia calmed down and agreed that she would not yell out if the gag was removed, but she did not trust Ro’s story.

Hix ordered Ro to untie her and then asked plainly what the Society could do to make things right with her [Desperate swat. Full success]. Polonia massaged her stiff wrists but otherwise made no motion to move from her chair (she was still outnumbered four to one in enemy territory) and agreed that she would discuss what happened with Hix. Negotiations were open.

After some back and forth Polonia agreed to not press charges against the DSS and to help Hix become reinstated as a student, if the society shared their ritual of protection from possession with her and agreed to never do her harm again. The shook and as they did so Hix’s arm lit up sparkling with electricity (visible in the ghost field forming the shapes of machine cogs around her). Polonia winced as her electricity coursed through her own arm and left a brand upon it… the mark of the Keeper of the Flame. [Ghost Contract]

Downtime

Crisis averted, each of the crew set out to tend to their own affairs…

  • Ro went with Hix to the Vale to find partners for the evening. [Indulge vice]
  • Jadvyga hit the books, claiming that she was working on Elke’s research, but instead just studying demonic influence [Long term project completed. Detection of demonic influence now possible]
  • Hix, paying off a portion of her debt to the Keeper of the Flame, consecrated the Cat and Candle as a sanctum of the Keeper [Paying off the recovery action the Keeper took on her behalf under Ironhook].
  • Ro practiced his game face in the mirror [Training Resolve]
  • Hix built a shrine to the Keeper of the Flame in her home. Harland wasn’t around to object [Indulge vice]
  • Jadviga approached Arquo as he was hunting Major Crane. She had to to travel a long way in the rain to get to him and her fine hat was destroyed in the process but when she found him “I need a piece of your hair.” “What?” Arquo shouted over the rain. “I need a piece of your hair.” “What?” The same lines repeated several times as Arquo first could not here, then could not understand why, but eventually conceded. He had asked her to do enough strange things, he would abide. [Long term project project to understand the nature of the demon’s bond to a mortal started.]
  • Ro dragged Jadvyga out to go shopping, which they both enjoy and her tailor Malcolm Dundridge particularly appreciated her bringing Ro by, and he was not shy about making advances on the Iruvian as he was having him fitted. [Indulge vice]
  • Arquo returned to the Cat and Candle, hungry and wet and noticed a change. Where he had finally built up some status among the society and many, at least in the student patrol, looked up to him as a their leader before, now that Hix was back they reverted to deferring to her. He agreed…she was his better. He retreated into the night to see his family to feel wanted and needed again [Indulge vice]
  • The Student Patrol gave the appearance of students in a benefit society [part of All Hands] by hosting a Hallows Eve trivia night. [Reduce Heat]
  • Meanwhile Hix took the Spectral Defenders to Riven to seem them patched up [Recovery of a Gang]

A few parting moments

Ro caught Arquo on the way out to see his parents and just to twist the knife a bit deeper he encouraged Arquo to keep his side projects (read: hunting Crane) to himself.

We had a flashback to Hix being dumped in street out of a Bluecoat carriage and there being someone there waiting for her. Salia, who offered a hand and a warm meal…quite a different person than the Salia who’s heart Hix had broken.

What Rocked

There was this great moment where Eric chose to have Jadvyga not indulge her vice (and thus gain stress because she had trauma) but Ro approached her and pulled her out to go shopping with him. It was a great bit of player and character generosity.

I loved seeing the status games that started the moment Hix returned. Who was in charge, and of course Adrienne was wonderful about one of her character’s casting all kinds of shade on another one of her characters. Poor Arquo.

Wow, those negotiations with Clelland were rough. She had zero desire to let the Society off the hook, and was really grinding the repercussions of their actions into Jadvyga (who she saw as soft), but also she was outnumbered four to one and not at all sure that the Society wouldn’t just killer in then and their. The negotiations were rough!

What could have improved

As frequently is the case I worried a little bit about not keeping up with the NPCs. What is Major Crane doing? What about Scurlock? How are other factions reacting to Hix the snitch getting out of Ironhook? I think these are good questions for me to be asking myself between sessions. It’s both the beauty and the challenge of a having such a large cast, that it’s more than I can keep track of all at once. The good news is I don’t have to, but I’d still like to have a better sense of the world as a whole.

Actual Play – Young Arcy (4/13/2017)

GM: Stras Acimovic
Players: Karen Twelves, John Harper, and Sean Nittner
System: Blades in the Dark

We had been dancing around this idea ever since The Last Word did their flashback episode with our truly Canter Haig. What happened to Arcy back on the Nightbreaker. We know about the mutiny, but what about before then. Well, I can tell you this, it wasn’t what I expected.

Setup

Stras agreed to run the game for us. GMing in an existing campaign can be tricky, what if you portray something in a way that is different than the original GM does? What if you create a conflict in the setting, chronology, etc? We talked about it in advance and felt pretty confident that any strange horrors Stras thought up would be excellent additions to our lore!

Character creation was a delight. We picked the characters out of Arcy’s past: Young Arcy Keel, Cole Harrington, and Daphnia Dalmore, or Dee. Stras wanted to establish a little more about the characters ahead of time so he had us each write down a few traits for our characters. Here’s what they looked like:

  • Arcy (First Mate 1, Enforcer 2, Laborer 1, Hunter 2)
  • Cole (Sailor 2, Enforcer 1, Hunter 1, Underworld 2)
  • Daphnia (Sailor 2, Backstabbing 1, Noble 1, Leader 2)

Mechanically we handled all rolls as fortune rolls (1-3 = poor result, 4-5 = standard result, possibly with complications, and 6 = great result) and when rolling rolled one die plus any one relevant trait. So when Cole did shady dealings he rolled three dice (one to start plus his Underworld: 2)

I’ve got 99 problems but Leviathans ain’t one of them

We started the session of with quartermaster Harrington getting bad news. We haven’t spotted a Leviathan in a very long time and we’re way below quota (which was knows for a while) and we’re nearly out of potable water. The filter that creates drinkable water (out of void sea) wasn’t working.  Two problems he wasn’t about to be blamed for.

What followed was a few just amazing scenes:

  • Harrington and Daphnia investigating what went wrong with the water filter (where in Harrington found that it had been sabotaged) and Daphnia made friends with some of the engineers by encouraging them to hate Arcy for curtailing their rations).
  • Arcy reported the issues to Strangford (wherein she disappointed him by not intuiting the way to find Leviathans, but we also found out that he was the one who introduced her to Julian and that her maiden name was Arcy Thorn).
  • Cole turned out to have an entire illegal market of rations, drugs, and creature comforts that he operated out of his quartermasters office (and that his log book had nothing to do with ship inventory and everything to do with his own operation.
  • Daphnia turned more and more people against Arcy either because
  • Ship tensions rose as the chief of engineering also tried to cast blame on Harrington and Arcy, to which Arcy quickly escalated to violence.

We’ve spotted one bigger than we ever seen before!

Amid the conniving and politicking and discount giving (Harrington was so good) we could have played for hours just squabbling over ship rations and who’s left taking the blame, but Stras wasn’t going to give us a Leviathan Hunter game without a Leviathan to hunt!

The Starhunter, which was late in reporting in finally showed up and it’s captain was alight with excitement. “That was the biggest one I’ve ever seen!” The conundrum of course being that usually only known leviathans whose method of harvesting blood is well documented and practiced are hunted… but with an opportunity like this, what choice did we have?

Void water boiling, tentacles like massive pillars reaching into the sky, and a single giant baleful red eye stared us as the ship approached. In this moment of crisis we saw the ship come together, Harrington keep his cool and fire a crack shot.

Dee, confronted with a wild tentacle whipping around sent Kolin with a K, and many others into the fray to hold the deck, which they were able to do but at the cost of losing many sailors.

Arcy attempted to pin the tentacle under a giant chain but got knocked overboard and nearly fell into the boiling void see. She plunged her sword into the tentacle as it was rising up and rode it up to the top of the decks roaring at the top of her lungs to call the Hunters. Captain Strangford saw her and directed the ship to gun the engines so the ship righted itself and slammed into the tentacle and then sent in the squad of hunters to start in on it. [Crit!]

Harrington was taking crack shot at the tentacles, to harry rather than to harm, when he heard that there was damage below decks and water was flooding some of the levels. He dropped his rifle and ran full tilt to his quarters where he found there was already a few inches of boiling water on the ground! People were trying to use the pumps but it was coming to too fast (and too hot!). Cole saw that some of his stash was already ruined. He saw the hatch that was flooding the passage with boiling water and started organizing the crew to close it off. “Everyone….you’re all assistant quartermasters. 50% off for the rest of the sail….er, for life, if you get that hatch closed!” [A devils bargain. Oh how that pained him!]

Fleeing into the night

Eventually the damage was too great and captain called for a full retreat. We made it back with the Nightbreaker more or less in tact but the Starhunter was lost. However the haul was amazing. As we sailed the Leviathan opened all it’s eyes at once and we say tortured ghosts trapped in it’s maw, drawing Arcy’s attention where her eyes locked on it for a moment.

Our last moments…

…Harrington in his quarters with all the waterlogged goods marked 90% off, and the badly burned sailor in his bed with a lotus pipe, completely wasted. A new line of customers, all battle scarred and beaten from the fight, and Harrington was wincing at the discounts he had to give them!

…Dee was checking with everyone in the mess to make sure they were all getting their double rations and double grog the captain had offered, but making sure they all knew it came from her.

…Arcy was called back into Strangford’s office. It was a somber mood. We met our quota but many lives were lost. Arcy had the list of all the hunter’s lost. “Good work out there Arcy. Now it’s on you to report to their families and let them know what happened. And it’s on me to do my duties…” and he went back to his books to start sketching the image of the Leviathan into them. The Dream Render. On her way out she stopped and looked up “and Thorn… I’ll be at your wedding.” Though carrying a heavy burden Arcy smiled as she walked out of his office.

Leviathan Hunters on Air

What Rocked

Stras didn’t notice that Dee had “Backstabbing” as one of her traits till a good ways into the game so he assumed a lot of her camaraderie with the crew was genuine.

Stras, more so than I did in the Ironhook game, did a great job of showing the crew’s specific to being on a hunter. There were the deck hands, the engineers, the Hunters themselves, and the officers. It was great seeing these factions at work against each other! Also, much of the crew were criminals who had been mustered into service…i.e. not happy to be on this ship!

John is a fantastic GM but what we don’t see often is that he’s an amazing player. Cole instantly recognized that a) it looks like engineering and the hunters have problems and b) there was no way in hell he was going to allow those problems to be blamed on him or Arcy. It was so good.

Karen played the most devious Dee I could imagine. I mean, of course she’s first name (scratch that, captain) now. She’s back stabbed her way to the top, smiling and making friends the whole time. Masterful. And a bit scary.

This game made me ask so many new questions. Did Strangford every care about Arcy? What changed that? How long had Dee been plotting to take over? If Dee was that ambitious ten years ago, do we have any reason to believe she’s not going to try and screw Arcy over again now? And where is Harrington? We let him slip away…but wow, now I want to find him again. So many threads to follow.

Acry’s ability to survive just about anything was cemented in this game where she went overboard and nearly fell into the boiling void sea but plunged her blade into the Leviathan’s tentacle and steered it back up on deck and into the nets and harpoons of the hunters! If there was any time that night I wanted to roll a crit it was then!

Kolin with a K, the “assistant” quartermaster. The best! Particularly so when Dee shoved some drugs in his system and commanded him to enter the fray.

Cole agonizing over the choice to give people permanent (permanent!) discounts to people to keep the ship from sinking. I loved watching him squirm!

“You dropped this!” Dee’s line to Harrington returning the rifle that he abandoned!

The Leviathan Hunter mini game. Wanna play it!

What could have improved

I wanna play again! Who sabotaged the boat? We’ll never know…

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