GM: Carl Rigney
Players: Jessie Stavely, Sean Nittner, and other KublaCon attendees
System: Dogs in the Vineyard
Original Post: https://seannittner.com/kubla-the-khan-of-cons/
We had to peal out of Justin’s game just after it ended, leaving no time for the normal game debriefing yack that I love to do… we had to run to make it to Carl Rigney’s Dogs in the Vineyard game. Jessie has never played Dogs before and I was very exited for her to get a chance to a) play Dogs, b) play a game that Carl runs and c) get to be a Rock n’ Roll legend. The con gods must have loved us because we both got in.
Carl’s games (which you can hear at length about over at 2d6feet are great, and this was no exception. He used a Dogs in the Vineyard adaptation to run this game:
Brand Robins’ “Jim Steinman: The RPG” comes to life using Dogs in the Vineyard mechanics in a rock n roll opera of desperately pretty rebels without a cause, 50’s ambiance with 80s hair and modern hyper-sexuality. It’s all about the Bat Out of Hell, Nowhere Fast, Streets of Fire, I Would Do Anything for Love over the top emo porn modern fairy tale, with nothing less than 3 true loves, 5 broken hearts, a fight with sledge hammers under the L train in a thunderstorm, a beautiful ‘57 Ford, and the blowing up of that beautiful ‘57 Ford. If you’d offer your throat to the hungry wolf with the red roses in the pale moonlight, this is the game you were born to play.
Yes, I drove that ’56 Ford and yes I did get in a sledge hammer fight with the biker gang leader, and yes in the end I did explode in an inferno of love, glory and teenage hyper-sexuality (oh.. not to mention fire and wreckage). Our race was to get out of town and Dean Able (my character) found one way out. Rarely have I been quite so satisfied with my character dying horribly.
Thanks Carl, that was awesome.
