Roanoke (5/24/2008)

GM: Justin Evans
Players: Mike Bogan, Jessie Stavely, Shaun Hayworth, Kristin Sullivan, Sean Nittner
System: Burning Wheel, Spirit of the Century, Wushu, bespoke system mashup

Original Post: https://seannittner.com/kubla-the-khan-of-cons/

Mike B, Jessie S, Shaun H, Kristin S and I all meandered up to Justin’s room for a game or Roanoke. Before playing the game I knew nothing about the setting (except for that I thought it sounded vaguely Japanese, yeah… five moron points here) but did know it used the Wushu system and that Justin had added mechanics from other systems (such as the duel of wits from Burning Wheel) so I was really looking forward to seeing what this Roanoke was all about.

I had an ulterior motive here, I’ve got to admit. Justin has been in two of my games before (Office Waste last year at Kubla, and my previous night’s Exalted Unplugged) and both times he was awesome. The master of subtle humor, Justin has an amazing talent for grabbing onto a small morsel of hilarity and beating you to a giggling pulp with it. I guessed (and was correct) that he would also be a great GM but before begging him to join, I felt it obligatory to play in one of his games and see for myself. Man, am I glad that I did.

For those who know nothing about Roanoke, fear not. You are part of the majority. The setting is a small island in the Chesapeake Bay. From Wikipedia:

Roanoke Island was the site of the 16th century Roanoke Colony, the first English colony in the New World in what was then called Virginia, in honor of England’s ruling monarch, Queen Elizabeth I. There were two major groups of settlers who attempted to establish a permanent settlement at Roanoke Island, and each failed.

In 1587, the English again attempted to settle. John White left the colony to return to England for supplies that he felt would help the colonists to survive, expecting to return to Roanoke Island within three months. Instead, he found England at war with Spain, and all ships were confiscated for use of the war efforts. His return to Roanoke Island was delayed until 1590. When he finally returned, the colonists had disappeared. The only thing he found was the word “CROATOAN” carved into a nearby tree.

The game of Roanoke is the story of what happened to those colonists during those three years. I will not reveal the storyline as I believe Justin is going to run the game again, but suffice to say, Justin ran a great game. His depictions of characters, control of the pacing, and improvisations were great. In addition he (as I expected) added several mechanics to the game:

  • To represent the impending doom or Roanoke he used a doom counter system that determined the relative horror of the final outcome.
  • To handle out social combats he used the battle of wits from Burning Wheel.
  • To flesh out NPCs, which he handed to the characters to play he gave us aspect cards with descriptors similar to the decriptors you would find in Spirit of the Century.
  • To help flesh out our characters and connect them together he had us each contribute to each other’s character sheets elements like “fatal flaw” and “saving grace”. We also decided as a group why the head of the militia had chosen us to work together as his aids.
  • And one of the coolest bits, we drew the island, including adding all the elements like mysterious caves, mute water sellers, mud pots and the works
  • Finally, at the end to evoke real urgency, our characters got put on a timer to resolve the last scene. Using a chess clock we rallied back in forth (between players and GM) to describe our actions. In a game that is heavy on the narration, this was awesome

Were it just for Justin the game would have been great, but in addition we had an amazing group of players. Everyone in the room was so immersed in the game I could taste the salt water off the Chesapeake Bay!

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