Mystic Aether (11/7/2026)

GM: Lauren Bilanko
Players: Chris, Steven Savage, Setalla, Sean Nittner, Danielle
System: Mystic Aether

Mystic Aether is a world where science and magic are intertwined, knowledge is power, and money is the new sword. You play as ordinary people working in the shadows to accomplish extraordinary things. This is a game about making difficult choices and dealing with the consequences. We all have one thing in common… We are here because we want to try to restore balance to the universe. We may not know what caused it or who’s to blame, we may not even know what it is, but we know there must be a way.

I am looking for players to help me test the action economy and leveling up mechanics. My goal is to create a system that is narrative forward, yet robust enough for extended campaign play. I want to keep resource management seamless, simple, and story based so that it feels intuitive and holds immersion during game play.

I am interested in engine building games and press-your-luck mechanics. The setting is inspired by themes in Brazil, Star Wars, Dune, Blade Runner, They Live, Nausicaä of the Valley of the Wind, Agatha Christie, Nikola Tesla

We played Morra the synth looking for a family and a job (Stella), Moose the dropout mage (Steven), Camire the wingborn ship captain (Sean), Pepper the meteormancer entrepreneur (Chris), and Simone the reporter after the truth (Danielle).

After finding a Sankta root in the toxic forest we returned on Camire’s airship, only to find that Raxlim Pharmesetucals had planted a mole on our ship in the form of intern Safani. With some clever sleight of hand and Morra’s stern gaze preventing people from looking to close, we swapped the root out for Camire’s egg (the one she hatched from years ago, not her prospective kiddo) and bounced out of Blackbottom to take the root to a place where we could study it more…and get paid!

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