Wilson had adapted Dogs in the Vineyard, a game set in an old west that never was, to modern day corporate world. The characters worked for the Davidson-Oligmueller Group (or DOG) and they were consultants that went from company to company to help them implement and maintain the DOG code.
The game was completely campy and ridiculously funny. I was quite happy when my rival Hydrogen Hilda (a blue Martian Pirate who worked for the Cult of Hauptman) captured Davey. Of course RXM-42 came to the rescue only so that I could face my rival again in the field of battle.
I was confidant that the group was going to rock. I was wrong. They rocked hard! Every time I faced them with a horrible traffic, evil bosses, sadistic dot-matrix printers, sensitivity trainers, partnership councils, arrogant IT guys, whiners, annoyingly happy co-workers, strange food fetish co-workers and disgusting, greasy, uncouth co-workers they shined like I could have never imagined.