Actual Play – The monsters we’ve become (5/30/2012)

Actual Play – The monsters we’ve become (5/30/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Moya bolted upright. She heard the screaming and ran outside to douse the flames!

Yep, that is actually how our game started. Krisin wasn’t here last game so we presumed she was sleeping it off. She woke however to the sounds of our ending scene last gane, notably Andon Torron being hamstrung. For her, however, what she remembered was all those people burning to death from her spell. So she grabbed a buck of water and doused the wailing man!

Unfortunately that did very little for his bleeding. Fortunately once she did this, she woke up, realized he was bleeding horribly and tried to bind his wounds, to at least prevent them from getting worse.

As she recovered Baldric and Ayernand carried the night to the surgeon’s tent. There were many men worse off than Andon, however. Men with intestines bursting out of them,  men with head trauma, and men that would be losing their legs, rather than having them bandaged.  Andon could wait.

On the way out of the sick tent Baldric asked Ayernand if he meant what he said about killing the prisoners (from the duel of wits last session). “Are you prepared to follow through on your threat, to kill every man in Andon’s army until he yields or there are none left?” Baldric hoped to find some modicum of mercy in Ayernand’s heart, but there was none. The solider didn’t have the authority to order all of the prisoners executed but it was clear that was his desire.

Actual Play – Life without Moya (5/23/2012)

Actual Play – Life without Moya (5/23/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Kristin was stuck on a job and so couldn’t make the game. We endeavored to carry on without her.

The Aftermath

After the battle, our characters set off to fulfill their own agendas.

Afon, in the guise of helping to tend the wounded, scavenged loose coin and trinkets from the soldiers, collecting a pouch of baubles worth 1D cash.

Ayernand, in an attempt to retain his stations as “just a soldier” managed to offend a veteran warrior that wanted to offer him drink and lodging.  He didn’t want to kick someone out of their house and the veteran took this as a sign of him been too good for soldier’s hospitality. The “Troll Slayer” is too good for us.

Baldric directed troops in preparing for the wounded, the hungry and the prisoners. He summoned the newly appointed quartermaster Leon and sent him off to a nearby village Duskwood to commission supplies. He placed the mayor’s sigil in his possession so that he could prove his authority to the locals of Duskwood.  Martin the Mayor saw this and of course was infuriated. “You can’t just hand out my office. Who do you think you are?” Baldric tried to be civil for a bit but eventually pushed the now ex-mayor in the mud and told him he was a coward for fleeing when war was at his gates. 

Actual Play – Ayernand “Troll Slayer” (5/16/2012)

Actual Play – Ayernand “Troll Slayer” (5/16/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Kristin Hayworth, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

We finished this “session”. It only took three weeks. But it was very satisfying. It felt more like an “adventure” than a typical Burning Wheel session as well. Travel to a place, rally the troops, and fight a huge battle. And we did it, all of it.

As per the last session, we streamed this episode, all 3+ hours of it on youtube. If you’re particularly fond of actual play, check out http://www.youtube.com/watch?v=XPCM_Ms5oK4

Actual Play – That is “Sir” Blue Blood (5/9/2012)

Actual Play – That is “Sir” Blue Blood (5/9/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Kristin Hayworth, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Action – Reflection – Response

Yay! First off, very fun game. In response to my previous game write up, we started this game having some discussion of intent and expectations. I mentioned the ideas that I had namely that I want everyone to play bold, getting into danger characters, and that I want us to shine the spotlight on our characters with a sympathetic eye.  Just like heroes of stories, the lens that we view our characters through makes all the difference.

Shaun pointed out that all characters in Burning Wheel are like Walter White. They are melodramatic, and it is their successes (and failures) that drive the story forward, not an external plot.

Noam also established some expectations for his character, namely that he wants the payoff of a showdown with Baldric or Moya (or both) to be something he builds up to. My hope is we can have many “minor” squables along the way.

Recording

Wow, everything on the internet is forever. Our games are now streamed on youtube. Sadly my video decided to die when we started this. We actually had lots of technical difficulties. It’s sad because I get pretty crazy eyed and emotive during play, especially tonight. Hopefully you’ll be able to see my pretty mug in the future.

To see this game (and others) hit up Shaun’s youtube channel: http://www.youtube.com/shayworth

Actual Play – The battle of Redvale (5/2/2012)

Actual Play – The battle of Redvale (5/2/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Kristin Hayworth, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Hah. I loved the beliefs that we have for this game. Baldric and Moya are up to their their normal conflicting beliefs.

Baldric: I can no longer live without Moya. She detests me because of my actions in Kashkyr, most of which is a drunken haze. To make amends, I must first find out what I did. I’ll get the information I need from Afon.

Moya: Baldric’s affections are overbearing and unwanted. I will involve myself with Ayernand to put him off for a while.