Set out on their rickety raft downstream, and with Rosk's guidance, the party found the Lost Citadel, greedy spiderfolk, and a terrified herbalist, not to mention a labyrinth and a bronze bull that impaled poor Orwen.
Once upon a time, in a kingdom far far away… you can’t remember. That’s odd. You know you had a sister… maybe a dead mother? There must have been a spell. Who cast it? How did you get here? You don’t remember the people here with you, but you feel a deep connection to all of them. Your fates are intertwined…
The party emerged from the sea caves with the Axe of Nine Eyes in hand! Oaths were sworn, broken, and fulfilled! The ancient king was finally put to rest, and the captors were once again evaded! An incredible and dramatic finale!
Malchor escapes the ooze but falls to Thrune's lightning! Rosk, discovering Garatha's violence against his people, breaks his oath to Garatha and slays her! Tirolas, Lenk and Solveig steal a boat and escape the Tomb of the Sea Wolf King!
Four factions vying for power as the Emperor dies. Will the be bombarded from ships in space or pledge allegiance to a new ruler? We played and we found out!
Out of the raging river and into ooze. The company swears (conflicting) oaths to Sea Nymphs and Nord Warriors, engage in two duels, and learn of other ways out of the caves.
We approached Troll's Spire, climbing our way to the top in the moonlight. There were poisoned roses, a glorious toad with a silver collar, a witch, harpies, and a puzzle room with ancient treasures. A perfect one-shot session dungeon!
Entering the Tomb of the Sea Wolf King, fleeing captors, bargaining with bandits, swearing oaths to a dead seer, and diving into the river (in the dark!) to escape avian adversaries!