A long boat ride to China. Personal connections. Boys wrestling on the beach. Finding Rodger Carlyle a broken man. A new friend. Many potential new enemies.
An improbably birthday adventure. A meeting of new companions and a reunion of old friends. Exploration of the Tomb of the Sea Wolf King. Adventures in goblin persuasion!
Zzadrix, Hrovic, and Tirolas explored the burial chambers of Skorgalds sons (and betrayers). The discovered Bas, the former goblin leader devouring illusionary delights. Warhorns sounded as the Hobgoblin hunters arrived! The negotiated with sea nymphs to slay Garatha and found the Shrine to Thrune, and a magical Cloak of Sea Elvenkind!
The Dirt Barons patched themselves up after a difficult score. Paolo had a terrible day doing terrible things. Little Gallo got to be on his first score and take an alias "Viper!"
The Hall of the Honored was pilfered and the seer Agatha found, which led to Skorgald's horde! The company encountered Garatha, Skorgald's descendent who made a deal with them: find her the Axe of Nine Eyes, and they would be honored guests among the Nord!
Ixil, Lenk, Solveig, Zzadrix (and later Hrovic) continue to explore the tomb, narrowly escaping a sea nymph zombie, paralyzing jelly fish, the angry ghost of Gala, and most dangerous of all...the darkness!
I've been playing a handful of OSR games chasing a particular experience: quick to start, easy to understand, fast resolution, compelling abilities, long gameplay possibilities, etc.