Hiding from their hobgoblin captors, explored new forking corridors, finding a wounded beastwoman, and learning the fate of Minoros the Cruel! Leveling up, finding a magic spear, and fighting hobgoblin captors!
A wandering painter arrives in Haru just as a horrible curse is about to befall it. Can Akemi, Yumi, and Fujiko win his love so that he stays to protect the village, or will all be lost in the flood?
Shoot outs, wrestling for guns, cool kicks and flips, mission impossible style masks and disguises, loyalty and betrayal. In the end Bowman too that bath. It was magical!
Introducing the Knights Talon, Mock, and Mirror, and their first quest to protect their people from Spinjack, the Lord of Hunters. "We have empathy but our axes are sharp."
They call you the Gentleman Scoundrel, because no one knows your name — yet. You’re a rogue in the shadows, a poet picaro who keeps your crew humming: clever-canting your way through score after score, severing the strings and sinews of power with 13 lines left for the left-behind.
Keeping our alliances, Yith artifacts, Warehouse fire, Rescuing Mei-Ling, finding the Necronomicon, Finding Jack Brady, Kisses, Killing a shitbag sorcerer, Mansion fire, Feeding Nodens, Colby in a cat, and so much sanity loss. A hell of a session!
Mechanics around racing for RPGs. Text that teaches vs. text as reference. Lull between character creation and play. Do mechanics determine theme? Mechanics to foster player to player (instead of player to GM) interaction. Good stuff!