Actual Play – Restoring the Balance (2/9/2017)

GM: Edmund Metheny
Players: Sophie Lagacé, Karen Twelves, Adrienne Mueller, and Sean Nittner
System: Dungeon World
Setting: Land of 10,000 Gods

Our campaign concluded with an epic battle atop the tower of heaven where:

  • Merit swindled Death.
  • Ram turned away from his goddess Death and aided his friends.
  • Rahi saved the captives of the tower including Death, the Mirror Kanta, and Long.
  • Kanta fell in a trap Merit could have warned her about, but didn’t.
  • The False Kanta consumed some of Kanta’s soul, but in doing so revelad his nature as a¬†Rakshasa impersonating her to destroy the balance of the universe and control Death that it could have power of who lived and who died.
  • Rahi slew the False Kanta with her sacred blade and sent him spiraling back to the Abyss through a portal that Kanta and Mirror Kanta created.
  • Kanta kissed Ram and then leapt in to the portal herself. Creating a balance by leaving Mirror Kanta in heaven.
  • Death rewarded all the heroes richly, but Ram decided his friends were more important to him that Death and so he left her service.

And then we found our selves transported back to Fish For Dinner, where all was right (or right-ish) in the world again. P.S. Rahi and Long hooked up!

One thought on “Actual Play – Restoring the Balance (2/9/2017)”

  1. I’m so glad we were able to bring our tale to an epic conclusion! Pretty short session this time, but we accomplished a lot!

    Favourite Bits:
    – Merit helping Ram out of the hole.
    – Rahi running away from battle to save people.
    – Kanta taking the portal into the abyss!
    – Death’s gifts!

    Game Thoughts:
    – I love how in this setting we were so powerful we could take on whole armies!
    – I think most of our sessions involved some sort of combat – which makes sense since DW is kind of emulating D&D, a game that is devoted to combat. Fights were great for Ram because they gave me the chance to showcase his barbarian/holy killer qualities, but I sometimes worried I was being uncreative with my responses to the threats.
    – One of my favourite things in the game were the big Conversations between Merit, Rahi and Kanta about what’s right, what’s wrong, what’s truth and what really matters.
    – I wish I had developed Ram’s relationship with Rahi more. But Kanta and Merit had fantastically strong connections to her, so I think it didn’t really hurt the game.
    – We spent most of the game on one long quest to save Death. This was great in that it gave us a really nice, strong arc for our story to follow, but it also meant we didn’t get as many opportunities to explore other agendas and types of adventures which would have been fun too.
    – I really enjoyed the larger-than-life expositions during the end phase! It felt like we were demi-Gods. (And – with some of the characters at level 7/8 – we basically were!)
    (- Leveling is tricky for the Holy-killer, especially in the beginning; but he has a ton of really fun moves!)
    – It was so lovely to meet gnolls and djinn and rakshasas instead of the usual goblins and kobolds and orcs!

    It was great playing with everyone! Thank you so much!

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