Actual Play – The Nut People (5/6/2012)
Players: Xander Matthews, Mia Blankensop, Karen Twelves and Sean Nittner
System: Fiasco
Playset: Nut People
Well, of all playsets to be the first one I’ve played twice, I didn’t expect it to be the Nut People. But, when life hands you a pile of pecans, make pecan pie I guess.
Notable quotes
“Forbidden love nuts.”
“Saving is for ugly people.”
“You good at trying to, or are you good at fixin?” “…Yeah.”
“You slept with my Sugar?” “It wasn’t sleeping, it was just hate’n”
Improv for Gamers – May 6th at EndGame!
Howl of The Wolf
Actual Play – The battle of Redvale (5/2/2012)
GM: Shaun Hayworth
Players: Sean Nittner, Kristin Hayworth, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa
Hah. I loved the beliefs that we have for this game. Baldric and Moya are up to their their normal conflicting beliefs.
Baldric: I can no longer live without Moya. She detests me because of my actions in Kashkyr, most of which is a drunken haze. To make amends, I must first find out what I did. I’ll get the information I need from Afon.
Moya: Baldric’s affections are overbearing and unwanted. I will involve myself with Ayernand to put him off for a while.
Actual Play – The Dragon Tree (4/29/2012)
GM: Sean Nittner
Players: Three kids 10 and under
System: Dungeons & Dragons 4E
My daughter and her friend have been asking me for a while to play Dungeons & Dragons. Not TSoY, not Dungeon World, not Burning Wheel or Mouse Guard. Dungeon & Dragons. Like Ron years ago, I lost to the cultural icon of D&D.
We stated by talking a little about Dungeons & Dragons as a game. A little about the setting (fantasy setting, magic, dragons, etc) and then a talk about what kinds of things they wanted to do. What I got from the three of them was: Explore dungeons, Solve mysteries, and train dragons. I told them that D&D is built on fighting monsters, so a lot of the game would be trying to achieve those ends and enemies trying to stop them. They were pretty down with that.
I wanted to build the world around locations and events, so I pulled out a blank piece of paper, write down dungeons, mysteries and dragons on it and then told them to start drawing major landmarks and naming them.