GM: Sean Nittner
Players: Sophie Lagacé, Edmund Metheny, Rayven Reid-Murray, Heather Reid-Murray
System: Blades in the Dark, Spirit Wardens
We continued a game of Spirit Wardens that we started a KublaCon!
Starting Situation
When a supernatural threat arises in the city, a Spirit Warden is given an Imperative to correct it and is assigned a unit of Bluecoats to act as their intermediary with the civilians involved. One of you will be playing a Spirit Warden Initiate on their first assignment, and the others will play Bluecoats stationed in the Coalridge precinct.
The fires of the Ironworks foundry, fueled by centuries by the flames of a demon called The Iron-Caller, erupted last night after it had been tampered with by a factory worker named Quess Thorn, was consumed in the flames. The forge has gone dark, hardly the whisper of a flame emanating from it despite the coal fed to it. Did the demon summon it’s liberator, or is it now bound to some force beyond the forge?
Coalridge district workers, who may be involved with a labor dispute, are frequent victims of grifting from The Telestic Order and owe many obligations to the illicit organization. Several of them, under the demon’s influence, have exhibited violence and defiance uncharacteristic of their common mien. How many of these citizens have been exposed? How many will have to be quarantined to protect the others?
Your imperative is tasked to restore the foundry to operation, prevent further unnecessary deaths, and contain any demonic contamination. As per Warden protocol you’ve been instructed to keep your exposure limited to prevent further spectral contamination. Can you bind the Iron-Caller back to the forge? Can you contain the panic? Is the unrest of the factory workers caused by the demon’s anger, or the other way around? Let’s play to find out.
The Play is the Thing
Rayven played a Spirit Warden initiate who was not at all concerned about letting the Iron-Caller free. Sophie, Heather, and Edmund played Bluecoats that were assigned to aid this acolyte and suffered horribly for it. Bad dreas.