Blades of Zora (4/11/2019)

GM: Stras Acimovic
Players: Misha Bushyager, Jahmal “Mad Jay” Brown, Jenn Martin, Sean Nittner
System: Band of Blades

With the crafting of Black Shot, the undead armies had been at a standstill in the Western Kingdoms—too well entrenched to attack directly, and held at bay by smaller but better-equipped forces. That changed at the Battle of Ettenmark Fields.

Now, the Legion has been shattered and the Cinder King’s troops march east, bolstered with heretofore unseen horrors to fight humanity. The Legion Commander was captured holding the retreat, and taken to an Aldermani mountain castle on the border of Dar.

The red banners of the Cinder King were sighted entering the keep, and Zora claims a special interrogator was sent to turn the Commander with his mind intact. The Legion’s leaders have decided on one last-ditch rescue attempt. Castles are designed to keep people out, but there is a drainage pipe beneath the mountain that might provide a way in.

Can you rescue the Commander before he is turned and all Legion secrets extracted from him? Or can you take him out, before it’s too late? Can you make it out alive? We play to find out.

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