A good old fashion ghost-busting in Nolburn House! The crew went after the most haunted turf they could find, and got help from an unexpected companion.
100 years ago the land of Near was united by the nation of Maldor. A place with many cultures and species, but a single mystic language that allowed everyone to understand each other and their needs. One day a second sun appeared in the sky, a comet that grew hotter and hotter is it came closer and closer. When the comet, which ew all the Sky Fire struck, it broke apart the world of Near, figuratively and literally.
Deliver a mysterious package to Hush, a village deep in the Sablewood Forest, to someone called the Whitefire Arcanist. Introductory scenario for Darrington Press’ new Daggerheart RPG. All characters provided. No experience necessary.
Interns in the Dark is a modern-day, satirical, forged-in-the-dark game that takes place in the beautiful, yet terrible area of the Bay. Each session is rolled randomly and is unique.
One morning, the citizens of Night Vale wake up to discover that Somerset Street has simply disappeared. The players must investigate: Is it still there but just somewhere else?
You are not the first treasure-hunters who chose to follow the thorn-infested Briar River into the Screaming Mountain, seeking out a fortune in flawless pearls. Convinced that the rumors are true, you determination drives you onward to uncover the secrets of the mountain, no matter the cost.
You all remember the feel of the stone hand on your shoulder, and being taken deep below. You served in the prison camp of Ramlatt, working to excavate their dead god. The prison had no walls, as those who escaped were devoured by the darkness. You seized a chance opportunity to escape just the same.