From Zerrenbor to the Tomb, our adventurers learned the song...and the dance of the Twins! And the learned a little about themselves and each other along the way as well.
We started 1000' above Doskvol on an exploding airship... but we ended with a decapitated (but not destroyed) hull, a paranormalist turned echo, and a 30' proto-leviathan climbing the walls of Comber Tower. This was a wild ride!
Seizing the Crown is a collaborative storytelling game in which you create a political fantasy epic of rival factions vying for control of a kingdom. Tell the story of how they strive to consolidate power and eliminate rivals until only one remains.
Adventures of the hero, the zero, and the new kid. A new girl (even newer than the new kid). A storm, and alien technology. Awkward teenage emotions. Questions of identity and belonging. Solving problems with rockets!
Shoot outs, wrestling for guns, cool kicks and flips, mission impossible style masks and disguises, loyalty and betrayal. In the end Bowman too that bath. It was magical!
They call you the Gentleman Scoundrel, because no one knows your name — yet. You’re a rogue in the shadows, a poet picaro who keeps your crew humming: clever-canting your way through score after score, severing the strings and sinews of power with 13 lines left for the left-behind.
After a recently earthquake the people of Zerenbor were plagued by a necrotic mist and saw more and more ghouls at night. Our boon companions set out to the Tomb of Twins to find the source of this mist and stop it!