Oil and Water (9/27/2025)

GM: Sean Nittner
Players: Randy Lubin, Raphael D’Amico, Andrew Cedotal
System: Streets of Jade

A sting at the docs. Jade laden cars chased down to Haedo Shield to their chop shops, warehouse, and other dens. At the docks themselves Yeng dropped a crane on another car and then jumped down and knocked a Chrome Demon off his bike.

Ascha snuck onto the boat and called out to the Abukai “We know you’re here against your against your will.”

Minori bursts like a dolphin out of the water into the cockpit of the boat and yelled “Coast Guarded!” or maybe “Coast is Clear”. Ah, Dolphin Lundgren.

The pirate captain Yomenzo said he wasn’t being paid enough and came clean with Meruya’s plans. “Well, it’s a a boat time!”

Thoughts on the game

The conflicts were very satisfying and the dynamics between the characters we built up were great, but it took a long time going over all the clans and the world and the various relationships to get there. I’m going to draft up a list of all the things a new player needs to know and figure out if there are any we can trim down or space out throughout play.

Suggestions:

  • Telegraph how much planning is needed before action is taken.
  • Give fewer character options (2 per player max)
  • Choosing jade before rolling made it hard to narrate when the situation changed.
  • Too many tracks and things to keep track of.
  • One shot in a dense IP needs a classic disclosure method. Introduce the IP gradually: factions, terms, setting, current situation.
  • Design needs to pay attention to what they already know (difference between designers knowledge and new players knowledge needs to be identified)
  • Find a narrative structure that is easy to follow (Fingers in No Peak on a sting to stop jade smuggling).
  • Dice pool hard to build.
  • Impressed with the incredible amount resolved in one roll.
  • Didn’t understand how the group was defined. Need to telegraph it’s an alliance of convenience.
  • Broadcast the challenge in advance, be explicit about the rewardss.

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