GM: Ash McAllan
Players: Erin Castillo, Nadja Otikor, John Harper, Andrew Gillis, Sean Nittner
System: City of Red Waters
City of Red Waters is an alternative setting for the bestselling Blades in the Dark RPG, featuring new heritages, backgrounds, vices, crew types and more. Note: This is not a standalone product, you will need a copy of Blades in order to play.
Inverrouge is a bustling colonial metropolis burdened with a complex and unpleasant history. The land here is rich from a hundred thousand years of care and a hundred years of blood. All that is sacred, beautiful, mystical runs through the veins of its peoples, hot and red. Blood is the essence of life and soul in Inverrouge. It seeps into the soil, conjures Ghosts on the cobblestone streets, and lures demons from murky depths. In the city of red waters, colonialism makes vampires of us all.
Inverrouge sits on the mouth of the river Sange, making it a major port for the mighty Steamships that pass through. Its music, cuisine, and culture are the envy of the modern world. Situated among dark trees and still waters, the city fills itself with intoxicating local produce and drapes itself in finery from every corner of the world. The daylight hours present a facade of fashionable modesty and businesslike propriety. But at night Inverrouge erupts into a cacophony of lights and music in a dozen clashing styles.
Here in the City of Red Waters there are opportunities for decadence, ambition, and monstrosity alike for those with the cunning, wealth, or brutality to seize them.
