Actual Play – Breaking Morality (6/13/2012)

Actual Play – Breaking Morality (6/13/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

This has been brewing for a while. In the fiction, for nearly a year, in game for 17 sessions. Baldric, a young knight whose moral code and has been challenged and found wanting, is out if his mind infatuated with Moya, his war wizard companion. Besides the fact that they have very different outlooks on life, scream at each other all the time, and often despise one another, there is one major hitch in their would be romance. Their siblings. Or at least half-siblings, but it’s still close enough.

For ages that was enough to keep them apart. Baldric didn’t know Moya was his sister, and so he pursued her relentlessly. Moya cast him away over and over. It was their routine. They also fought. A LOT. So that kept things from getting boring, and from feeling like skeezy sexual harassment. Generally speaking Baldric would make an advance, be spurned, something (unrelated) would come up that they fought like cats and dogs about, and they would part furious with each other.  The would both kick ass to overcome their trials, growing closer to each other in the process and… repeat.

Baldric has even found out Moya was his sister. Twice! But the Dragon Magic (she gave away her family name) keeps robbing him of that knowledge. Every night he forgets and wonders what revelation he had but like a dream was forgotten.

And of course there was even more than all that…

Actual Play – Changes (6/6/2012)

Actual Play – Changes (6/6/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

This session of Burning Theorsa can be viewed online here: http://www.youtube.com/watch?…

This session was definitely one of characters changing. Shaun had some specific prompts for us, things to set our characters off, but also their dynamics changed with each other. A lot of that, of course had to do with beliefs:

The visitors will be leaving Redvale soon; I will pledge my enduring fealty to the Duke so that I might have an opportunity beyond this village. – Ayernand
Baldric’s praise is mocking and self-serving. I will make sure all men understand the true meaning of war by telling them of my sacrifice. – Ayernand

Ayernand is a symbol, but to be loved by the people he must embrace it. I’ll convince him to speak at the feast, to embolden the troops as he accepts the mantle “Troll Slayer.” – Baldric
Afon speaks incessantly of his prowess at killing nobility. Since we cannot get to the king through Andon, perhaps Afon can do it. I’ll convince him to infiltrate the kings men and deliver our message to him. – Baldric

Baldric clearly thinks very little of my magic, and believes me to be an immoral monster. I don’t need family who feels that way about me, I will convince Aziz to let me head his personal guard. I will begin by sending him a letter by raven. – Moya

Ayernand – Baldric. Noam is just setting himself up for mold breaker. He wants to swear fealty to Roderick, he wants to put Baldric in his place. Will he have to choose between those two?

Baldric – Ayernand: Baldric can be remarkably callous with regard to how people feel about things. He’s seen men dying from being burned to death, he’s committed horrible atrocities. After that, hurting someone’s feelings just doesn’t register with him.  He was determined that Ayernand would accept the mantle of Troll Slayer, regardless of whether or not he believed in it.

Baldric – Afon: By the gods, what have I done? Sent Afon off to kill the king!

Moya – Baldric: We made sure Baldric saw the letter. Fires burn hot between these two.

Actual Play – Newport High (5/31/2012)

Actual Play – Newport High (5/31/2012)

GM: Scott White
Players: Sean Nittner, Rich Rogers, Adam Robichaud
System: Monsterhearts

Setup

This is our first play session of the game that started as Hillsdale High.

We had several changes before we got started.

Fee (my character) was removed. I was a little wigged out by having a character that was so close to another in concept (two musical ghouls burned to death by fire), so I elected to try something new, and from that was born Kendall Hurst, a sophomore that was incredibly popular, and student council president. Yes, a Queen.

Actual Play – The monsters we’ve become (5/30/2012)

Actual Play – The monsters we’ve become (5/30/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Moya bolted upright. She heard the screaming and ran outside to douse the flames!

Yep, that is actually how our game started. Krisin wasn’t here last game so we presumed she was sleeping it off. She woke however to the sounds of our ending scene last gane, notably Andon Torron being hamstrung. For her, however, what she remembered was all those people burning to death from her spell. So she grabbed a buck of water and doused the wailing man!

Unfortunately that did very little for his bleeding. Fortunately once she did this, she woke up, realized he was bleeding horribly and tried to bind his wounds, to at least prevent them from getting worse.

As she recovered Baldric and Ayernand carried the night to the surgeon’s tent. There were many men worse off than Andon, however. Men with intestines bursting out of them,  men with head trauma, and men that would be losing their legs, rather than having them bandaged.  Andon could wait.

On the way out of the sick tent Baldric asked Ayernand if he meant what he said about killing the prisoners (from the duel of wits last session). “Are you prepared to follow through on your threat, to kill every man in Andon’s army until he yields or there are none left?” Baldric hoped to find some modicum of mercy in Ayernand’s heart, but there was none. The solider didn’t have the authority to order all of the prisoners executed but it was clear that was his desire.

Actual Play – Alien coming to town (5/25/2012)

Actual Play – Alien coming to town (5/25/2012)

MC: Jackson Tegu
Players: Sean Nittner, Chris Bennett, Karen Twelves, Joe Mcdaldno
System: Monsterhearts

I pretty much knew I wasn’t going to really game at KublaCon. Kids in tow, there is virtually now way to set aside three or four hours to play without them constant interruption. So my brilliant plan was to “pre-game” the con by playing a game at Karen’s house (while the kids were sleeping) before the con. Yay.

Homeroom

Our game was set in the 80’s, somewhere in the Dust Bowl.

Zachariah Goldstein – My Jewish gypsy child who traveled with his family in RV caravans from place to place. He was a Serpentine, commanded his grandmother (Baba Goldstein) to rebuild he powerful connections they used to have. He wanted to be liked at school, wanted to settle down, but still wanted to appease his family’s wishes. The “lived” in the parking lot outside an old abandoned theater.

Enoch – Karen’s Hollow. A demon who inhabited a child named Enoch. The demon had no self-awareness (knowledge of being a demon, or how it got into this boy’s body). It just new it was here now, in a strange and foreign world.

Rufus – A Ghost whose mother walked into the kitchen one morning while he and his father were eating breakfast and shot them both dead. Joe played Rufus as a very proper young man. He liked order, and justice, and rules. After he died, and came back, his family relationship was strained but nobody talked about it. Mom moved out (I think they will site irreconcilable differences in the divorce settlement) and he and his father have been figuring out life (or unlife) without his mom for the last 6 months.

Sean – Chris played a Mortal that was in love with Zachariah. Most people didn’t like Sean, because they suspected or knew that he was gay. Sean liked cars though, he had an eight-seater Oldsmobile and got some street cred for that. It was also convenient that could drive everyone around.  The fact that he played a character with my name was not problematic at all.

Actual Play – Blue Gene – Season 2 – Hell YEAH! (5/24/2012)

Actual Play – Blue Gene – Season 2 – Hell YEAH! (5/24/2012)

Director: Leonard Balsera
Cast: Rich Rogers, Scott White, and Sean Nittner
System: Prime Time Adventures
Show: Blue Gene

This game only happens when we manage to schedule it, and with our crazy schedules, that isn’t very often. But when it does…damn this thing is digital gold.

Talking about the game.

Part of why I love this game so much is that we all talk about it a lot outside of game. And it isn’t the kind of after game gloating “oh shit…remember the time…” (although we are sometimes prone to do that too). What we talk about is what the “show” needs to make it great. This season we need to focus on Franks backstory, where does he get his influence. This season we want the romantic relationships to be positive, as they were such a struggle last season. We’re upping the SFX budget and we needs some big shots of the city. We need reminders of the damage done last season when Wendel wrecked the station. Lets have construction crews. We need to legitimize the intensity of our antagonists, and give them some screen time. We need to show why things are so hard for Siddig in this new life of his. The list goes on. We jam over email, and skype, and gchat.

When we’re doing this I don’t feel like we’re players or GMs, but more like screenwriters that know they have a group of Harrison Fords that are going to improvise not matter what script we give them. We know that we won’t be able to control where the story goes, but we need to throw all the elements on the table and make sure actors and the director have internalized their importance before the shoot starts. We create a space where our collective imaginations can come alive!

Setup for Season 2

Here is the new mind map for Season 2

Actual Play – Life without Moya (5/23/2012)

Actual Play – Life without Moya (5/23/2012)

GM: Shaun Hayworth
Players: Sean Nittner, Justin Dhiel, and Noam Rosen
System: Burning Wheel
Setting: Burning Theorsa

Kristin was stuck on a job and so couldn’t make the game. We endeavored to carry on without her.

The Aftermath

After the battle, our characters set off to fulfill their own agendas.

Afon, in the guise of helping to tend the wounded, scavenged loose coin and trinkets from the soldiers, collecting a pouch of baubles worth 1D cash.

Ayernand, in an attempt to retain his stations as “just a soldier” managed to offend a veteran warrior that wanted to offer him drink and lodging.  He didn’t want to kick someone out of their house and the veteran took this as a sign of him been too good for soldier’s hospitality. The “Troll Slayer” is too good for us.

Baldric directed troops in preparing for the wounded, the hungry and the prisoners. He summoned the newly appointed quartermaster Leon and sent him off to a nearby village Duskwood to commission supplies. He placed the mayor’s sigil in his possession so that he could prove his authority to the locals of Duskwood.  Martin the Mayor saw this and of course was infuriated. “You can’t just hand out my office. Who do you think you are?” Baldric tried to be civil for a bit but eventually pushed the now ex-mayor in the mud and told him he was a coward for fleeing when war was at his gates. 

Actual Play – Journey to Dissapearing Lake (5/19/2012)

Actual Play – Journey to Dissapearing Lake (5/19/2012)

GM: Sean Nittner
Players: Three kids 10 and under
System: Dungeons & Dragons 4E

We picked up the Dragon Tree campaign with the funeral of Nadaar. The girls told me me a couple cool things about the world. First, that the king’s advisor “Andraste”, who was an Eladrin Wizard was very old, very wise, and a good person. This meant by default that the king’s son (the prince) was a real jerk.

The also told me that fallen heroes are sent off on a barge on Disappearing Lake, where they, no surprise here, disappear.

A quest

We opened with the king in mourning (all dressed in white) and Naddar’s body being prepared (his armor cleaned, his sword placed on him, and his body preserved for the journey to Disappearing Lake).

While this was taking place Andraste summoned the heroes an asked that they accompany Naddar to the lake. She mentioned that he was trying to set the dragons free and that there were people who did not want that to happen. She talked about the darker times, but it seemed the kids weren’t very interested, so we quickly moved the conflict…