Players: Randy Lubin, Raphael D’Amico, Andrew Cedotal, Nick Punt, Adrienne Mueller
GM: Sean Nittner
System: Spell and Blade
The fifth straight game I ran at SeanCon, I was starting to get a bit punchy, but we had an incredible Vancian adventure just the same!
Some highlights:
- Using copious amounts of blood from a horrible wound to feed the broken obelist.
- Learning all the lyrics to the Dance of the Twins and mastering it.
- Staying for a year to study Necromancy.
- Our Verani hunter’s father figure role and the seriousness he had taking care of the Dragonkin.
- Doing the dance and dodging SKULL BEAR!
- Bleeding for drakhs!
- Lord Wilbustan, Son of Brazia Ironfist, at least he was called that by Echo!
- Brief Squall’s sad story of being abandoned by his parents…human and dragon!
- Brief Squall playing with the kids in Zerrenbor.
- Learning about the mist (Aurora Mortalis) and seeking it out to have connections with ancestors. Awwww.
My notes from the game:
Character Creation: Folks enjoyed the choices made and the process. In some cases wanted more of the backstory to be relevant (our apprentice sorcerer wanted more to come of his goat!). Generally pleased at the usefulness of the characters abilities:
- Verani Hunter was happy to be useful outdoors and cooking.
- Thief/traveler felt cool using magic sight and checking for traps.
- Bard remembered and played the songs, found the lyre, recognized some lore
- Wizard also studied some Empire business and used fire to cauterize a wound
- Dragon-kin’s flight and strength didn’t come up as pivotal in the game but I think they would have id the portcullis fell or the guards were summoned!
Having the “gear” die being fluid was great. We all loved the liberal interpretations.
We struggled a bit with Resistance and Camping rolls. I’ve got some ideas for next time based on a better understanding of how the both work!
Harm mechanics all satisfying (wounds and one crit) but I still didn’t use the consequence die. I’m going to do my darndest to do it next time.!
Problem felt appropriately Vancian and appreciated the magic as tech vibes of necromancy.
In general, as a GM I wanted more names (villager names, names of the merchants, names for NPCs, etc).


