The Dirt Barons patched themselves up after a difficult score. Paolo had a terrible day doing terrible things. Little Gallo got to be on his first score and take an alias "Viper!"
The Hall of the Honored was pilfered and the seer Agatha found, which led to Skorgald's horde! The company encountered Garatha, Skorgald's descendent who made a deal with them: find her the Axe of Nine Eyes, and they would be honored guests among the Nord!
Ixil, Lenk, Solveig, Zzadrix (and later Hrovic) continue to explore the tomb, narrowly escaping a sea nymph zombie, paralyzing jelly fish, the angry ghost of Gala, and most dangerous of all...the darkness!
I've been playing a handful of OSR games chasing a particular experience: quick to start, easy to understand, fast resolution, compelling abilities, long gameplay possibilities, etc.
But hope was not yet lost, for Atria still heard the song of the stars. And they followed that song right into an obsidian mirror and back out again...changed forever.
Fleeing the hobgoblin jailers down Amaranth River led the escapees to hidden sea caves. Goblin bandits tricked (and maybe befriended?), a choker evaded, and the tomb found. Our fugitives got to know each other as well!
Nav likes sneaking around and avoiding people. She doesn't like having to talk to people, and she really doesn't like having to make deals, but there weren't any other choices.
Long ago, a mighty enclave of warriors lived inside the Lost Citadel. They worshipped bulls in ever-bloodier, cultish rituals that culminated in their leader, Minoros, transforming into the Scarlet Minotaur.